CONSIMWORLD EXPO 2011 & MONSTERGAME.CON XI STARTS TODAY!0 commentsThe Cardboard Wars in Tempe, Arizona (June 6th - June 12th) are finally here!One of the most enjoyable and unique wargaming events held anywhere in the US gets under way this morning in sunny Arizona. The first convention arrivals have already arrived in town for a week of non-stop gaming festivities that promises to be — in my view, at least — one of the very few must-attend adventure gaming conventions of the year: Consimworld Expo 2011. For those who are unfamiliar with the Expo’s past history, this year’s convention is the direct descendant of MonsterGame.Con which, thanks largely to the vision and the hard work of John Kranz, first opened its doors back in 2001. Eleven years later, CSW Expo is still going strong and continues to be hosted by John Kranz and company; and, just as they have in years past, convention attendees will again be treated to a superb gaming venue at the luxurious and conveniently-located Tempe Mission Palms Hotel, in vibrant downtown Tempe, Arizona and close to Old Town Scottsdale and Phoenix attractions. And now a bit, for me at least, of disappointing news: regrettably, unexpected personal business will prevent me from attending the first few days of this year’s CSW Expo; however, that being said, I still eagerly look forward to seeing many of my fellow gamers (and blog visitors), as well as those whose tireless work makes this annual event possible, later in the week. In the meantime, for those who have already made the trek to this year’s Consimworld Expo/MonsterGame.Con, have a great time in Tempe! With any luck, I hope to join the festivities in a day or two. To find out more about CSW Expo 2011/MonsterGame.Con XI and its many outstanding game-related activities, visit the website. REMEMBERING D-DAY, 6 JUNE, 194412 commentsI have decided to publish this post a day ahead of schedule. Because both Consimword Expo 2011 and MonsterGame.Con XI starts tomorrow, I thought that it might be a good idea to get this latest essay up before a lot of my regular readers head off to Tempe, Arizona for a week of fabulous gaming. Thoughts on the 67th Anniversary of the Allied Landings in NormandyINTRODUCTION
LOOKING BACK AT D-DAY
CONCLUSION
Fifth, there is the issue of the timing of the Allied victory at Normandy. Overlord came just a little more than a year before the dawn of the “Nuclear Age”: the US succeeded in creating and using a deliverable atomic bomb in 1945. The inescapable question is, had the Normandy landings failed in 1944, would the US president have opted to use America’s small arsenal of atomic bombs against Germany instead of Japan; or what about against a belligerent Russia? And, had atomic bombs actually been dropped on one or more German cities, what would America’s use of nuclear weapons in Europe have meant for the post-war relations between a Soviet-occupied Germany and the US?
Finally, the post-war Soviet Union was not far behind the US in the development of its own nuclear weapons; in fact, Russian scientists successfully tested their first atomic device in August of 1949. Given this fact, it does not take much imagination to see that the chances of a nuclear war between east and west (whether purposeful or accidental) would have been much greater had the Soviet empire, instead of holding sway over its historical Cold War territories, stretched all the way from the Pyrenees (and the English Channel) to the Sea of Japan. As things actually turned out, suspicion and hostility fomented by constant geopolitical friction between the Soviet bloc and America and its allies produced a whole series of direct and/or proxy clashes of varying intensities during the fifties, sixties, seventies, and eighties (China, Korea, Cuba, the Eastern European uprisings, Vietnam, Central and South America, Africa, and the Middle East); and at least a few of these conflicts — had political or military circumstances been different — could well have erupted into a full-scale war between east and west. Seen with the benefit of 20/20 hindsight, the victory at Normandy was not — like previous amphibious operations such as Torch, Husky, or Avalanche — simply one more Allied success on the long, bloody road to Berlin, but a crucial, even essential, turning point in the war in the west. By the spring of 1944, it had become clear to almost everyone on both sides of the conflict — except, perhaps, Adolph Hitler — that, barring something bordering on a military miracle, Germany’s defeat was inevitable. The new German “wonder weapons”, terrible and destructive as they were, had come too late, and Allied bombing missions — while they may have been largely unsuccessful in destroying Germany’s war production — were, nonetheless, quite effective in devastating Germany’s cities, and the civilians who lived in them. Thus, the only real question that remained to be resolved, and the one that was decisively answered on 6 June 1944, was the actual timing of that defeat. Because the D-Day invasion was an Allied success, albeit an imperfect one, World War II would end in 1945 rather than in 1946, and Western Europe would be liberated by the citizen-soldiers of the western democracies and not by the Red Army. Hundreds of thousands of combatants and civilians would, because the conflict ended when it did, survive to begin the laborious process of rebuilding in a post-war world; moreover, the western Allies, as a result of their bloody but victorious campaigns in 1944-45, would demonstrate to Stalin and his advisors in the Kremlin that Russia’s western allies both controlled and were willing to use a powerful military force that was clearly a formidable match for the Red Army. The uneasy partnership between the Soviet Union and the west would not long survive the end of World War II, but the “Cold War” that soon followed it would, because of the events set in motion on D-Day, never escalate into an apocalyptic nuclear clash between east and west. And, in the end, that fact, more than any other, demonstrates the historical significance of the Allied success at Normandy sixty-seven years ago. Blog Posts about Related WargamesSPI, ATLANTIC WALL (1978)TAHGC, BREAKOUT: NORMANDY (1993) SPI, BREAKOUT & PURSUIT (1972) SPI, COBRA (1977) TAHGC, FORTRESS EUROPA (1980) SPI, NORMANDY, 2nd Ed. (1971) RGA, OMAHA BEACH 1974) CGC, OVERLORD, 2nd Ed. (1977) TAHGC, PANZER LEADER (1974) Recommended ReferenceThis book is a handy guide of maps for the Normandy landing beaches.Recommended ReadingTHE WEST POINT ATLAS OF AMERICAN WARS (Complete 2-Volume Set)REFLECTIONS ON 2011 “MEMORIAL DAY” OBSERVANCES0 commentsToday’s somewhat belated (for the reasons outlined in the preceding post) Memorial Day essay is, with only a few minor changes, a reprint of an earlier post that I first published on "Map and Counters" in 2009. At the time I wrote that first essay, I had only recently experienced something of a personal epiphany: one that had imbued me with a powerful urge to honor those who, for one reason or another, are all too often passed over by their countrymen in favor of well-known military leaders and famous heroes. Nothing that has happened since that first post has done anything to change my mind. On the contrary, as time has gone by, I have become increasingly convinced that Memorial Day shouldn’t mainly be about celebrating those who are or were famous, whether gallant heroes or successful generals — their memories will almost always be preserved somewhere, if only in a fading copy of an old history book; instead, I believe that what this day should really be about is honoring the countless ordinary men and women who — although largely uncommemorated except by a cemetary headstone — have served in our armed forces over the centuries and who, when duty required it, gave up the most precious thing that they possessed: their lives. Thus, like last year and the year before, this Memorial Day essay honors two U.S. Marines who fell as a result of enemy action a long time ago in Vietnam; just as importantly, however, it is also a salute to all of those who, through the ages, have made the supreme sacrifice in the service of their country: from the first violent birth pangs of the new American Republic, to the faraway battlefields of the present day. May their sacrifices never be forgotten.
In Memory of Marine LCpl. Clement Johnston, Jr., killed in action 4/28/66 in Quang Ngai Province, Republic of South Vietnam When we honor the memory of those who have, in the words of Abraham Lincoln, already “given the last full measure of their devotion,” let us also take a moment to think about all those men and women who, like my young Marine nephew, presently serve as a bulwark against the medieval fanatics that — in spite of the fact that their original leaders are now mainly dead or in captivity — still plot attacks against the American homeland from half a world away. A Few Additional Thoughts on This, the First “Summer” Holiday of the Year Today is “Memorial” Day. It is supposed to be a day of remembrance. And I like to think that there was a time, not that long ago, when most ordinary Americans understood and honored this day and its original purpose. Now, for many, if not the majority of my fellow citizens, I fear that Memorial Day has become little more than an excuse for a three-day holiday weekend, or a backyard barbeque, or even for a “blow-out” electronics sale. I hate to admit it, but I understand how this change could happen: memories are tricky things, and they fade far too quickly. I was unexpectedly reminded of this sad truth, myself, only a few years ago. During the first week of April a little over two years ago, my wife talked me into visiting the touring reproduction of the Vietnam War Memorial: The Wall. She had already visited the real monument in Arlington, but she knew that — despite the fact that I had served two and a half years in Vietnam — I had not; so she thought that it might be nice for us to finally visit the touring “Wall” display together. I agreed to make the trip, but under protest: I have to admit that I have always had mixed feelings about “war” memorials. Unlike a military cemetery or a former battlefield — I still get a lump in my throat when I see pictures of Arlington or one of the American Cemeteries at Normandy or Lorraine, in France — most of these types of monuments have always struck me as being more like “guilty” afterthoughts than anything else. Too often the statues or marble structures that are erected, usually long after the events that they commemorate, actually seem to say more about their well-intentioned builders than they do about those being memorialized. Nonetheless, valuing my wife’s good opinion, I finally agreed to make the trip; so, on a sunny, windy Saturday morning in 2009, my wife and I drove all the way out to Buckeye, Arizona, to pay a visit to the touring facsimile of the “Wall.”
May you, my readers, and those you care about, all have an enjoyable and safe Memorial Day Holiday. And may those who wear our country’s uniform and who daily go into harm’s way, in dangerous, far-off places, also have a safe Memorial Day! YET ANOTHER UNPLANNED PAUSE IN MY BLOGGING6 commentsHere we go againSince it has been over three weeks since my last post, I thought that I would offer a brief explanation to my regular visitors for my long silence; and no, I didn’t decide to take a break from blogging. Nor have I been on some sort of extended “Memorial Day” vacation. Instead, the reason for my most recent halt is much more mundane, and much more frustrating: somewhere along the line, my computer picked up a virus the only purpose of which seems to be to delete data files from directories! Needless-to-say, this is a big problem for someone like me because I compose almost all of my material off-line; hence, as soon as this unwelcome interloper snuck through my security firewall, it immediately burrowed into my hard drive and sent all of my document and photographic files zipping off to a kind of computer “limbo”.In any case, to rectify this problem, I have been obliged to buy and install “data retrieval” software, and — with the help of my long-suffering wife — am now in the process of restoring my missing document directories. While these new directories, when completed, will not be identical to my old ones, they should, nonetheless, allow me to resume blogging on a more regular basis in the not too distant future. More importantly, at least from my standpoint, is that the successful retrieval of my Word© document files means that the five or six blog projects that I currently have in the works will not all be lost. Finally, because this is now the third time, in less than a year, that I have had to deal with this type of pointlessly destructive “cyber assault”, I feel compelled to offer a few of my own thoughts on this pernicious and ever-worsening blight on the internet community. It is a problem that, too often I think, we all tend to leave to the government and to the most likely business targets to solve. Unfortunately, it is an issue that, at one point or another, will actually affect almost all of us to some degree or another. And while it is obvious that a significant component of this problem can be ascribed to genuinely criminal goals, the particular type of assault that I recently experienced was different in that it seemed to be motivated, not by profit, but by pure malice. What I find particularly troubling about all this is that I suspect that those who pursue this obnoxious type of cyber mischief probably perceive their computer handiwork as an intellectual/technical battle between themselves and their main antagonists: the various computer security companies’ software engineers.
HAPPY MOTHER'S DAY0 commentsA Special Tribute to America’s Military Mothers, both Past and PresentWhile I really have little of significance to say about the background of this peculiarly American holiday, its arrival does provide me with the opportunity to post one of my all-time favorite Norman Rockwell illustrations. I confess that I have a special affection for this evocative image because it reminds me of my own experience when I came home, for the first time, from Vietnam on a 30-day leave. I can still remember, like it was yesterday, me still in uniform (having flown in earlier that evening) sitting at the kitchen table with my mother — long after the rest of the family had gone to bed — drinking cup after cup of coffee and talking endlessly about the trivial, everyday events that had colored the lives of my friends and family during the year that I had been deployed half-way around the world.
Being young, it didn’t occur to me, at the time, that mine was actually my mother’s third war; that she had met and married my father — a Navy corpsman serving in the Pacific — during World War II, and that, with two small children to tend to, she had seen him recalled to active duty during the Korean War. Looking back, I can not remember a single instance in which she complained about the hardships brought about by my father’s service; nor, in my own case, can I recall a single word of recrimination from her when she learned that I would be going back to Southeast Asia at the end of my leave. Only many years later, after my mother had passed away, did I learn from my sister about the constant worry and, even more painful to me now, the dread with which my mother greeted every unexpected knock on the door during the whole of the time that I was overseas. Nowadays, of course, only a small number of our fellow citizens actually serve in the armed forces and, for that reason, it is easy for most of us to put out of our minds the wives and mothers that those in uniform leave behind when they go into harm’s way. On this Mother's Day, however, I enjoin all of my readers to remember, along with their own mothers, those others who day-by-day wait stoically for their husbands and sons, and now daughters, to come home again. And while other Americans may seldom think of it that way, theirs, quite possibly, is the hardest wartime job of all.
JUST A REMINDER: THE START OF CONSIMWORLD EXPO 2011 & MONSTERGAME.CON XI IS ALMOST UPON US!2 commentsThe Cardboard Wars in Tempe, Arizona (June 6th to 12th) are now only a month awayThe “game clock” is rapidly ticking down, and before we know it, one of the most enjoyable and unique wargaming events held in the US will be getting under way in sunny Arizona. On June 6th, the first convention arrivals will begin early festivities at what will be — in my view, at least — one of the very few must-attend adventure gaming conventions of the year: Consimworld Expo 2011. For those who are unfamiliar with the Expo’s past history, this year’s convention is the direct descendant of MonsterGame.Con which, thanks largely both to the vision and the hard work of John Kranz, first opened its doors back in 2001. Eleven years later, CSW Expo is still going strong and is still being hosted by John Kranz and company; and, just as they have in years past, convention attendees will be meeting at the luxurious and conveniently-located Tempe Mission Palms Hotel, in vibrant downtown Tempe, Arizona and close both to Old Town Scottsdale and Phoenix attractions. For those prospective attendees who are still on the fence about whether this year’s Consimworld Expo will provide them with a chance to actually sit down and play their favorite titles with other like-minded opponents, it is probably worth noting that this June’s gaming at the Tempe Mission Palms will not be restricted only to traditional “map and counters” conflict simulations. On the contrary, dozens and dozens of old and new titles (from CDG, to “block”, to Euro-style) will all be a part of this year’s CSW Expo experience. What this means, from the individual gamer’s standpoint, is that the convention is both large enough and varied enough to offer players a broad menu of both conflict simulations and multi-player social gaming that — new attendees will quickly discover — should suit virtually any visitor’s particular taste in games. Nor, I should add, is the convention aimed strictly at long-time (hard-core) participants in the hobby. Instead, players who make the trek to Arizona this year will find that there are abundant opportunities for the young and not-so-young, and for both inexperienced and seasoned players to enjoy their favorite titles in a matchless gaming environment. The CSW Expo only comes around once a year; so, if you can possibly find a way to get to Tempe during the second week of June, I strongly recommend that you do so. If you enjoy both congenial company and lots of gaming, I really don’t think that you will be able to avoid having a great time.To find out more about CSW Expo 2011/MonsterGame.Con XI and its many different game-related activities, or to register online for this year’s convention, visit the website. TAHGC, THE BATTLE OF THE BULGE (1981)16 comments
HISTORICAL BACKGROUND
DESCRIPTIONTHE BATTLE OF THE BULGE ’81 is a regiment/brigade level simulation of the last great German offensive on the Western Front in the winter of 1944-45. On 16 December 1944, three German armies struck the lightly-defended section of the American line running through the Ardennes region of Belgium. The Campaign Game begins with this initial German onslaught on 16 December and continues through the 2 January 1945 PM game turn: a total of thirty-six game turns. For those who are short on time, or who want to look at a “snapshot” of the battle, BULGE ‘81 also offers a collection of shorter scenarios that simulate different phases of the larger campaign.BULGE ’81 is offered in two versions: the Basic Game and the Advanced Game. The Basic Game is intended to introduce new players to the game system, and to familiarize them with the essential features of the movement and combat rules. The Advanced Game builds on the Basic Game by adding both additional units and additional layers of complexity to the simulation. In both versions of the game, one player controls the Germans; the other player controls the Allies. The game is played in turns which are further divided into a German player turn and an Allied player turn. Each complete game turn represents twelve hours (AM/PM) of real time. The German player is always the first to act, and each game turn follows a rigid “Igo-Ugo” sequence of player actions. In the Basic Game these are: the non-phasing player’s Support Phase; the phasing player’s Supply Phase; the phasing player’s Reinforcement Phase; the phasing player’s Movement Phase; and finally, the phasing player’s Combat Phase. At the end of this series of game operations, the actions are repeated in exactly the same sequence, but with the players exchanging roles. After the second player completes all of his own turn, the game turn ends and the turn record marker is advanced one space on the Turn Record Track. BULGE '81 makes use of a hexagonal-grid, four-color map of the area in which most of the major actions of the battle occurred. Each hex on the map equals two miles from side to side, and each hex depicts one (or more) of eight different types of terrain: clear, rough, cliff, forest, river, bridge, road, and town. As might be expected, different types of terrain directly affect movement or combat; and some types of terrain will affect both. Towns and river-lines, for example, confer significant combat advantages to the defender. Cliff hex-sides completely block the movement of all units; river and forest hexes, on the other hand, although completely impassible to armor-type units, may be passed over or through by infantry. In addition, road hexes multiply the movement capabilities of all unit types; for example, both Allied and German mechanized units traveling along roads may always move four-times (4x) their regular movement allowance. In contrast, infantry units are somewhat disadvantaged by the movement rules; that is: the road movement multiples for infantry units are reduced if the moving unit begins or ends its movement phase adjacent to an enemy unit. Also, German corps artillery units have their road movement multiple reduced if they are slated to attack on the same turn that they move. The Basic GameFor novice players, the Basic Game offers an excellent introduction to the simulation’s essential architecture; it is intuitively logical, uncomplicated in its sequence of player actions and, hence, is relatively easy to learn, even for beginners. Most experienced players, on the other hand, will find the overall game system of BULGE ’81 to be both quite familiar, and easy to master. Movement for both sides can take one of two forms: conventional ground movement, and, as already noted, “bonus” road movement. Stacking is limited to three units per hex, and zones of control (ZOCs) are “rigid”, but not “sticky”. Supply is traced by the phasing player to a friendly road, and then along the road to friendly map edge. Because of their more abundant motorized transport, the first leg of the Allied supply line can be longer than that of the Germans. Supply lines are blocked if they are forced to pass through an enemy unit or an empty hex interdicted by an enemy ZOC. As might be expected, the east edge of the map (at game start) is a friendly supply source to the German player, and the west, and north and south map edges (that is, those behind the current Allied front lines) are friendly to Allied units.Combat between adjacent units, under most circumstances (more on this later), is mandatory. However, one important difference between BULGE ’81 and its predecessor is that powerful new corps artillery units have been added to the Orders of Battle (OoBs) of both sides. This is not a trivial change. These artillery regiment and brigade-sized formations — just like their infantry and mechanized brethren — can attack adjacent enemy units normally; however, unlike the other combat units in the game, artillery units (excluding the German nebelwerfers) can also be used to “barrage” non-adjacent positions (up to four hexes distant), either offensively (both sides) or defensively (Allies only, unless the German "15th Army Offensive" is cancelled). In addition, players receive a +1 die roll modification (DRM) for each group of 20 artillery factors that participate in a single attack. [This artillery DRM, by the way, is a big help to the Germans in the early going, but once the Allied reinforcements begin to stream in, the Allies’ ability to concentrate 40+ artillery factors against one target hex really shifts the battlefield dynamic over to the Allies.] Once battles have been designated and final combat odds have been determined, the actual outcome of each separate engagement is resolved by cross-referencing the phasing player’s combat die roll with the appropriate odds column of the odds-differential Combat Results Table (CRT). Not surprisingly, given the designer's starting point, the BULGE ’81 Standard CRT is very similar to that of the original Avalon Hill ‘65 version; hence, Retreats, Elims, Exchanges, Contacts (which require the defender to counterattack or withdraw), and Engaged results (which pin defending infantry-type units in an attacker’s ZOCs) represent the full range of this CRT’s potential combat outcomes.
The Advanced GameAs soon as players have mastered the rules of the Basic Game, they will usually want to move on to the more complicated, but also more interesting Advanced Game. This version of BULGE ‘81 brings a number of new factors into play: some of these factors are important; some are simply interesting, but all add historical color and excitement to the game.One important change that appears in the Advanced Game is the introduction of a new alternative "Blitzkrieg" CRT to go along with the Standard CRT. This new Combat Results Table can, at the phasing player's option, be used in lieu of the Standard CRT. What this all tends to mean is that, in the Advanced Game, the Standard CRT will typically be selected when the attacker’s goal is either to capture key enemy-held hexes or to cause battlefield attrition; in contrast, the attacker will usually choose the Blitzkrieg CRT when he/she seeks to dislocate the enemy’s frontline arrangements by side-slipping around, rather than pushing straight through, hostile defensive strong-points. Although the opportunities for using the Blitzkrieg table will tend to be limited, it can, nonetheless, be very effective when the attacker's primary goal is to achieve deep, multi-hex penetrations into the enemy rear (say around St. Vith or Houffalize). In addition to a new CRT, the Advanced Game also introduces a number of other new rules; these include: rules governing the use of tactical and strategic air power; bridge demolition (several bridges begin Advanced Game already "blown") and construction; the success of the German "Fifteenth Army offensive"; and Fort construction (in towns) and Improved Positions (in other types of terrain). Each of these new design features adds more simulation value to the game situation, but at the cost of increased complexity. Also included in the advanced version are rules for the capture of Allied fuel dumps and alternative rules for British reinforcements. Besides the addition of new historically-based game elements, each turn in the Advanced Game is more complicated and has more player segments than that of the Basic Game. Thus, the player actions required in the advanced version follow this sequence: non-phasing player’s Support Phase; the phasing player's Supply and Fort Construction Phase; the phasing player's Reinforcement Phase; the phasing player's Movement Phase; the phasing player's Combat Phase; and the phasing player's Engineer Phase. As in the Basic Game, each player completes his own set of game operations, and then play proceeds to the next game turn. Finally, in addition to the standard rules, the Advanced Game also offers a collection of “optional” rules — for those players who want to maximize the game’s color and content — that cover historical “might have beens” as diverse as the German early commitment of the SS Panzer forces, the German airdrop behind American lines, Otto Skorzeny’s special 150th Panzer Brigade, Steilau commandos, additional limitations on British force commitment, and even restrictions on armor in the attack. A PERSONAL OBSERVATION
In BULGE ’81, I think that, considering the origins of his project, Bruno Sinigaglio did a very nice job of modeling the critical elements of the fighting in the Ardennes during the winter of 1944-45. His decision to simulate the battle at the grand-tactical (regiment/brigade) level is hardly unusual, but it is, nonetheless, a scale that seems to work well for this particular battle. Of course if it didn’t, why would so many game designers’ keep returning to it when it comes to the Battle of the Bulge? Admittedly, no dramatic innovations show up in this game, but neither is the game system weighed down by any real design clunkers. [Note: the choice, on the part of the designer, to keep the game mechanics relatively simple was, as Bruno noted later in 'The General', a conscious one: it was aimed at insuring that the new game was both accessible to beginning players and easy to play by mail. That being said, the “Blitzkrieg” CRT can be seen as a way for the designer to introduce some of the simulation sizzle of “mechanized movement” into his design without actually adding an additional movement phase to the game’s relatively uncluttered turn sequence.] In fact, all things considered, the game has a surprising amount of simulation value given the simplicity of its underlying design platform. Bad weather, supply, Allied fuel dumps, the critical importance of bridges and roads to the German advance; in short, everything that a player familiar with the battle might expect to find is present in Bruno’s design.
Design Characteristics:
Game Components:
Blog PostsTAGC, BATTLE OF THE BULGE (1965)SPI, THE ARDENNES OFFENSIVE (1973) SPI, BASTOGNE (1976) SPI, ‘WACHT AM RHEIN’ (1977) OSG, DARK DECEMBER (1979) GDW, ROAD TO THE RHINE, (1979) TAHGC, FORTRESS EUROPA (1980) GDW, ATTACK IN THE ARDENNES,(1982) TAHGC, BATTLE OF THE BULGE (1991) Recommended ReadingSee my blog post Book Reviews of most of these titles; all six of which are strongly recommended for those readers interested in further historical background.THE WEST POINT ATLAS OF AMERICAN WARS (Complete 2-Volume Set)
Subscribe to:
Posts (Atom)
Pageviews last monthTranslateDice Rolling LinksHelpful Wargame Blogs and Links
Tournament LinksAmazonTags
1812
1815
1815 THE WATERLOO CAMPAIGN
1870
1914
1939-45
1940
1942
1944
3W
A HOUSE DIVIDED
A Study in Command
A Time for Trumpets
Aachen
Acre
ACROSS SUEZ
ADVANCED THIRD REICH
advice
AFRIKA KORPS
After Action Reports
AFTER THE HOLOCAUST
AGINCOURT
ALESIA
Allied
Allies
ALMA
alternate strategy
American
American Anniversary
American Army
American Civil War
American Revolutionary War
analysis
anniversary
ANZIO
Arab Israeli War
ARABIAN NIGHTMARE The Kuwait War
ARMADA
Armistice Day
Army of Northern Virginia
articles
ATLANTIC WALL
atlas
ATTACK IN THE ARDENNES
AUSTERLITZ
Australia
Austria
Avalanche
Axis
AXIS and ALLIES: EUROPE
BALACLAVA
Barbarossa
basic resource points
BASTOGNE
BATTLE FOR GERMANY
BATTLE FOR MIDWAY
BATTLE OF BRITAIN
Battle of Nations
BATTLE OF THE BULGE 91
battlegroup
Birthday
board economic game
board political game
board simulation
board simulations
board war game
Boardgame Players Association
boardsimulations
Boer War
bomb disposal
book
BORODINO
BPA
BREAKOUT and PURSUIT
BREAKOUT: NORMANDY
British
BULGE '65
Burma
CAESAR
CAESAR'S LEGIONS
Cambrai
Carnage and Culture
CASE WHITE
CASSINO
CAULDRON
Central Powers
CG
Charles S Roberts
CHINESE FARM
Christmas
Churchill's Generals
CIVILIZATION
classics
COAG
Coalition
COBRA
Cold War
combat results
Command Game Series
comment
components
Computer problems
confederate
ConsimWorld
Continental Congress
convention
counters
Crimea
D-Day
DAGC
Danny S. Parker
DARK DECEMBER
Darwin air raid
David Chandler
Decision Games
Declaration of Independence
description
DESERT STORM UPDATE
design
DG
Don Greenwood
DRESDEN
DRIVE ON STALINGRAD
DUNE
EAST FRONT
Eastern Front
eBay auctions
Eisenborn Ridge
Eisenhower
EL ALAMEIN
EMPIRES AT WAR
EMPIRES IN ARMS
Entente
ERIC GOLDERG'S KURSK
errata
Europa
European
Excel
EYLAU
Fall Gelb
fantasy
Father's Day
Festung Europa
Finland
Finnish
FIRE IN THE EAST
FIREFIGHT
Flag Day
FORTRESS AMERICA
FORTRESS EUROPA
founder
FRANCE 1940
Frank Chadwick
FREDERICK THE GREAT
French
FULDA GAP
game analysis
game design
game system
GDW
General
Ger
German
GETTYSBURG '64
GETTYSBURG '77
GLOBAL WAR
GMT
GOLAN
Great Siege
GRENADIER
grognards
Guadalcanal
guest post
GULF STRIKE
Gulf War
HANNIBAL
HBO
history
holidays
hypothetical
Independence Day
INDIAN OCEAN ADVENTURE
INKERMAN
interpretation
Into the Storm
INVASION SICILY
inventor
Iraqi
Italy
Japanese
Jean Lartéguy
JENA
JENA-AUERSTADT
John Churchill
John Keegan
July 4th
June 14th
kampfgruppen
Karl-Heinz Frieser
KHARKOV
KOREA
Korean War
KORSUN POCKET
KURSK
LA GRANDE ARMEE
LEE MOVES NORTH
LEE vs. MEADE
LEE'S LIEUTENANTS
LEIPZIG
LEIPZIG REVISED
Lille
links
LOST BATTLES
Lost Command
magazine
MAHARAJA
Malta
MANASSAS
Mans' Best Friend
Manstein Plan
map
Map and Counters
MARENGO
Marine Corps Birthday
Marlborough as Military Commander
MBC
Memorial Day
MIDWAY
MISSLE BOAT
MODERN BATTLES
monster game
MonsterGame.Con
Moscow
Mother's Day
movie
MUKDEN
MUSKET and PIKE
NAPOLEON AT LEIPZIG
NAPOLEON AT WATERLOO
NAPOLEON'S LAST CAMPAIGNS
Napoleonic
NAPOLEONS ART OF WAR
NATO
naval
Near Eastern
New Year
Normandy
Normandy Landings
North Africa
North Vietnam
notebook
OBJECTIVE MOSCOW
OMAHA BEACH
Operation Bagration
Operation Cobra
OPERATION CRUSADER
OPERATION TYPHOON
optional rules
OSG
Overlord
Pacific Theater
PANZER ARMEE AFRIKA
PANZER BATTLES
PANZER LEADER
PANZERBLITZ
PANZERGRUPPE GUDERIAN
PANZERKRIEG
PBeM
PBM
Pearl Harbor
Personal Notes
Personal Notes. WWII
play aide
play balance
production
Prussia
PWG
quadrigame
railroad repair rules
Rand Game Associates
reader comments
Recent Break in Blogging
RED SUN RISING
remembrance
review
RGA
RICHTHFEN'S WAR
RIFLE AND SABER
ROAD TO THE RHINE
Robert Cressman
Roman
rules
Russian
RUSSIAN CIVIL WAR
S and T
SAMURAI
SARATOGA: 1777
Saxony
science fiction
SEA LION
SEELOWE
September 11th 2001
Series 120
set-up
Sevastopol
Seven Years War
Sicily
siege
SIEGE OF CONSTANTINOPLE
SINAI
SOLDIER KING
SOLDIERS
SOLOMONS CAMPAIGN
SOUTH AFRICA
South Vietnam
Soviet
SPI
spreadsheet
SQUAD LEADER
ST #49
Stalingrad
Strategy and Tactics
tactical
TAHGC
TANNENBERG
TCHERNAYA RIVER
template
TGI
Thanksgiving
THE AMERICAN REVOLUTION
THE ARDENNES OFFENSIVE
THE ART OF SIEGE
THE BATTLE FOR MOSCOW
THE BATTLE OF LOBOSITZ
THE BATTLE OF MOSCOW
THE BATTLE OF NATIONS
THE BATTLE OF THE BULGE
The Blitzkrieg Legend
The Centurions
THE CIVIL WAR
THE CRIMEAN WAR
The Face of Battle
The Fall of France
THE FALL OF TOBRUK
THE FAST CARRIERS
THE FRANCO-PRUSSIAN WAR
THE GREAT WAR IN THE EAST
THE GUNS OF AUGUST
THE MARNE
The Mask of Command
THE MOSCOW CAMPAIGN
THE NEXT WAR
The Pacific
The Praetorians
THE RUSSIAN CAMPAIGN
THE RUSSO-JAPANESE WAR
THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR
The War in the West
THE WILDERNESS CAMPAIGN
THE WINTER WAR
THEIR FINEST HOUR
THIRD REICH
TO THE GREEN FIELDS BEYOND
TOBRUK
Toland
Torgau
tournament
Tradition
TSR
turn record chart
TURNING POINT
TURNING POINT STALINGRAD
TYPHOON
Tyre
union
US Constitution
USMC
USN
variant
Velikiye Luki
VERACRUZ
Veterans Day
VG
Victor Davis Hanson
Victory Games
Vietnam
VON MANSTEIN
WACHT AM RHEIN
WAGRAM
WAR AND PEACE
WAR BETWEEN THE STATES
war game
War in Europe
War in the East
WAR IN THE EAST 1ST EDITION
WAR IN THE EAST 2ND EDITION
WAR IN THE WEST
War of the Spanish Succession
Wargame Conventions
wargaming
Wargaming Events and Tournaments
Warsaw Pact
WATERLOO
WBC
WBC Convention
WBC Tournament Results
WBTS
WELLINGTON'S VICTORY
Western Front
WHITE DEATH
WOODEN SHIPS IRON MEN
WORLD WAR 1
WORLD WAR II
WORLD WAR II: European Theater of Operations
WURZBURG
WWI
WWII
YEAR OF THE RAT
Yom Kippur
Zitadelle
ZunTsu
Popular Posts
About Me
My Nephew Joe and Three Marine Buddies
Followers |













































