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Showing posts with label THE ARDENNES OFFENSIVE. Show all posts
Showing posts with label THE ARDENNES OFFENSIVE. Show all posts
SPI, THE ARDENNES OFFENSIVE (1973)17 comments
THE ARDENNES OFFENSIVE is an operational simulation — based on the KURSK Game System — of the German attempt to break through a thinly-held section of the American front in December, 1944. The game was designed by James F. Dunnigan, and published in 1973 by Simulations Publications, Incorporated (SPI).
HISTORICAL BACKGROUND
The German plan was a simple one: the Wehrmacht would tear a hole in a weak section of the American line and then rush powerful panzer forces through the newly-formed gap; as soon as the leading panzers had forced a crossing of the Meuse River and gained freedom of maneuver, they would then pivot northwest and drive on the Allied supply port of Antwerp.
Subsequent events would show that von Manteuffel’s men had made a costly mistake. The hasty decision to bypass Bastogne, although the local panzer commanders didn’t realize it at the time, had put the whole German offensive in jeopardy. And it was a lost opportunity that would come back to haunt the Germans as the battle wore on.
DESCRIPTIONThe playing area of the game map represents the Ardennes, a forested region where the frontiers of Germany, Belgium, France, and Luxembourg all intersect. This was the area in which most of the major action of the historical battle actually took place. The two-color game map is relatively unambiguous, although a few terrain changes are required; these, however, have been noted in the game errata. In addition, for ease of set-up, the historical positions for all of the starting units are printed on the game map. THE ARDENNES OFFENSIVE, besides the Historical Game, also offers nine additional scenarios, each of which allows the players to experiment with different set-up and reinforcement options. Conveniently, these alternative game situations have been scored by the designer as to which side they favor, and so can be used to vary lines of play or to adjust play-balance between unequal opponents. There are no “optional rules.” A PERSONAL OBSERVATION
Design Characteristics:
Game Components:
Recommended ReadingSee my blog post Book Reviews of most of these titles; all six of which are strongly recommended for those readers interested in further historical background.THE WEST POINT ATLAS OF AMERICAN WARS (Complete 2-Volume Set)
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