|
Showing posts with label OSG. Show all posts
Showing posts with label OSG. Show all posts
OSG, PANZERKRIEG (1978)2 comments
PANZERKRIEG: von Manstein and Heeres Gruppe Süd is a historical game of World War II combat on the Eastern Front from August 1941-March 1944. The game was designed by John Prados and was originally published by Rand Game Associates in 1975. This up-graded (and modified) version was reissued by Operational Studies Group (OSG) in 1978.
HISTORICAL BACKGROUNDWith the capture of Smolensk in late summer, the way seemed open for a major German drive straight for Moscow. However, both Hitler and the OKH had hit upon another idea; instead of calling for a continuation of the armored thrust towards the Russian Capital, Hitler suddenly decided on a completely new mission for the main striking power of Army Group Center: Guderian’s panzers, rather than continuing their push towards Moscow, would pivot south to support the stalled forces of Field Marshal Gerd von Rundstedt’s Army Group South in the Ukraine. Thus, starting on 27 August 1941, Heinz Guderian’s Second Panzer Group, on orders from Hitler, veered away from its eastern drive and began to attack southwards. The Führer and OKH were mesmerized by the possibility of a massive envelopment of the Soviet forces around Kiev. The Germans had already achieved a major encirclement near the southern town of Uman earlier in the summer, and Hitler was very keen to try for an even larger pocket near the ancient Ukrainian city of Kiev. The new operation, despite its lack of preparation, seemed to go as planned. Thus, while Guderian’s attack began to gain momentum, von Rundstedt’s forces continued to doggedly push east. On 12 September, Kleist’s First Panzer Group — after weeks of bitter fighting — finally broke out of its Dnepr River bridgeheads south of Kiev and surged northeast towards Guderian’s advancing spearhead.On 16 September the leading elements of the two Panzer Groups met near Lohkvitsa. Trapped around Kiev were five Soviet armies. The fighting to liquidate the Russian pocket would continue until 26 September, when the last major resistance came to an end. As a direct result of this encirclement battle, the Wehrmacht would capture 665,000 Russian prisoners, over 800 tanks, and 3,700 artillery pieces. The other direct result of this stunning victory was that the German Army would not capture Moscow in the fall of 1941. And in the end, that would be the more important of the two outcomes for both Russia and Germany. DESCRIPTIONEach game turn follows a simple, but rigid sequence. The first player executes his player turn in the following order: the Weather Determination phase (first player only); the Supply Determination Segment; the Movement Segment — both ground and air units move; and the Attack phase. The Attack phase is further divided into individual game segments; these are: the Combat Resolution Segment; Exploitation Resolution Segment; Protection Segment. The second player then repeats the same sequence (skipping only the Weather Determination phase), after which the game turn ends. The combat routine for PANZERKRIEG is quite layered and very detailed. In order for units to attack, they must both be in supply and within the command range of an appropriate headquarters unit. The defending player, if he has units available that are eligible, may then dispatch reserve units to reinforce threatened sections of his line. Air units may attack independently or in concert with ground units. If an attacker achieves a very high (modified) die roll during a battle, his attacking units may move and attack again during the Exploitation Segment — this is where the previously mentioned “nail-biting” aspect of the game comes in. A PERSONAL OBSERVATIONThis game is a curious blend of both old and new. Unfortunately, while each of the different game elements seems reasonable when considered in isolation, in combination, the design gives the impression of having been jury-rigged and hurriedly mashed together. The game box really says it all: a wonderful, eye-catching MacGowan design combined with a really off-putting color scheme. In short, when it comes to this title, there seems to be a negative element to counterbalance every positive feature. For example, the different scenario situations are well-chosen and their historical backgrounds are all carefully chronicled for the players; nonetheless, these same scenarios, when actually set-up and played, uniformly fail — at least to me — to capture the feel and historical dynamic of the actual battles they seek to depict. In Prados’ game, the offensive forces always seem to be just a little too powerful and the defenders a little too ineffectual. Also — since I am in the mood to pick nits — the game map appears cluttered during the early turns of virtually every scenario. Perhaps, the game is just jinxed. After all, PANZERKRIEG is the only game that I know of which was published by three different game companies under the same title: Rand Game Associates in 1975; Operational Studies Group, 1978; and The Avalon Hill Game Company in 1983. So besides having had more “comeback tours” than Cher, this East Front title, like Prados’ earlier design, THIRD REICH, has been repeatedly tweaked and refined ever since its initial publication. This, by the way, is my main beef with Prados as a designer; it is also why I consider his game designs to be grossly overrated in gaming circles. Every one of his designs shows the basic framework for a promising, interesting simulation; unfortunately, he just never seems to be able to come up with a truly “finished” game. Whether the title is THIRD REICH, YEAR OF THE RAT, CASSINO, or PANZERKRIEG, Prados fails time and time again when it comes to really bringing the design project to a satisfactory conclusion. In the case of PANZERKRIEG, perhaps it is just me, but with almost eight years of development time, you would think that this title, at least, would have turned out a bit better than it did.Design Characteristics:
Game Components:
Recommended ReadingSee my blog post Book Review of this title which I recommend for those visitors looking for additional historical background information.OSG, DARK DECEMBER (1979)7 comments
DARK DECEMBER is a historical game of World War II combat during the “Battle of the Bulge” in winter 1944. The game was designed by Danny Parker, formerly of SPI, and published by Operational Studies Group (OSG) in 1979.
HISTORICAL BACKGROUNDAt 0530 on 16 December 1944, a massive German offensive, code-named “Wacht am Rhein,” jumped off with a violent, hour-long artillery bombardment from 1,900 guns along eighty-five miles of the Allied front line in the Ardennes region of Belgium. As soon as the barrage lifted, the 250,000 men and 1,100 tanks of Field Marshal Model’s Army Group B smashed into the dazed defenders of this thinly held section of the American line. The German offensive that would come to be known as the “Battle of the Bulge” had begun. The German plan was to tear a hole in the American front and then to rush powerful panzer forces through the newly-formed gap. The panzers, once they had achieved freedom of maneuver, were to force a crossing of the Meuse River, and were then to pivot northwest to seize the port city of Antwerp before the Allied High Command had an opportunity to react. The German seizure of this important Allied supply center would isolate the substantial British, Canadian, and American forces north of Aachen. Hitler hoped this might finally force the Western Allies to accept a separate, negotiated peace with the Third Reich.DESCRIPTIONA PERSONAL OBSERVATIONIndividual taste can be a tricky thing, particularly when it comes to the graphics used in game design. However, one of my long-term beefs with OSG has been what I view as the consistent ineptitude of their graphics people. I admit that I do not like the design of the DARK DECEMBER box art: it is uninspiring, dreary, and somehow, a little phony looking. The game counters, and the rules and study booklets, on the other hand, are all just fine. It is the pumpkin-mash of a game map that I really do not like. The DARK DECEMBER game map is, quite probably, one of the ugliest pieces of cartography that I have ever seen. And I have seen a lot. This is really too bad. In playing this game with a friend who did not find the map colors as repugnant as I did, I couldn’t help but appreciate some of the innovative elements that Danny Parker put into his third try at a “Bulge” game. There really is a lot about this game’s design that is quite clever and intuitively pleasing. If the map hadn’t been so off-putting, I probably would have actually done more than set my own copy of the game up once, and then put it away. Who knows? If Redmond Simonsen had done the graphics, Parker’s design might have been seen today as an exciting, playable “classic,” instead of as a celebration of the colors of Halloween. I know, at least, that I would have liked it a lot more.Design Characteristics:
Game Components:
Recommended ReadingSee my blog post Book Reviews of most of these titles; all six of which are strongly recommended for those readers interested in further historical background.THE WEST POINT ATLAS OF AMERICAN WARS (Complete 2-Volume Set)
Subscribe to:
Posts (Atom)
Pageviews last monthTranslateDice Rolling LinksHelpful Wargame Blogs and Links
Tournament LinksAmazonTags
1812
1815
1815 THE WATERLOO CAMPAIGN
1870
1914
1939-45
1940
1942
1944
3W
A HOUSE DIVIDED
A Study in Command
A Time for Trumpets
Aachen
Acre
ACROSS SUEZ
ADVANCED THIRD REICH
advice
AFRIKA KORPS
After Action Reports
AFTER THE HOLOCAUST
AGINCOURT
ALESIA
Allied
Allies
ALMA
alternate strategy
American
American Anniversary
American Army
American Civil War
American Revolutionary War
analysis
anniversary
ANZIO
Arab Israeli War
ARABIAN NIGHTMARE The Kuwait War
ARMADA
Armistice Day
Army of Northern Virginia
articles
ATLANTIC WALL
atlas
ATTACK IN THE ARDENNES
AUSTERLITZ
Australia
Austria
Avalanche
Axis
AXIS and ALLIES: EUROPE
BALACLAVA
Barbarossa
basic resource points
BASTOGNE
BATTLE FOR GERMANY
BATTLE FOR MIDWAY
BATTLE OF BRITAIN
Battle of Nations
BATTLE OF THE BULGE 91
battlegroup
Birthday
board economic game
board political game
board simulation
board simulations
board war game
Boardgame Players Association
boardsimulations
Boer War
bomb disposal
book
BORODINO
BPA
BREAKOUT and PURSUIT
BREAKOUT: NORMANDY
British
BULGE '65
Burma
CAESAR
CAESAR'S LEGIONS
Cambrai
Carnage and Culture
CASE WHITE
CASSINO
CAULDRON
Central Powers
CG
Charles S Roberts
CHINESE FARM
Christmas
Churchill's Generals
CIVILIZATION
classics
COAG
Coalition
COBRA
Cold War
combat results
Command Game Series
comment
components
Computer problems
confederate
ConsimWorld
Continental Congress
convention
counters
Crimea
D-Day
DAGC
Danny S. Parker
DARK DECEMBER
Darwin air raid
David Chandler
Decision Games
Declaration of Independence
description
DESERT STORM UPDATE
design
DG
Don Greenwood
DRESDEN
DRIVE ON STALINGRAD
DUNE
EAST FRONT
Eastern Front
eBay auctions
Eisenborn Ridge
Eisenhower
EL ALAMEIN
EMPIRES AT WAR
EMPIRES IN ARMS
Entente
ERIC GOLDERG'S KURSK
errata
Europa
European
Excel
EYLAU
Fall Gelb
fantasy
Father's Day
Festung Europa
Finland
Finnish
FIRE IN THE EAST
FIREFIGHT
Flag Day
FORTRESS AMERICA
FORTRESS EUROPA
founder
FRANCE 1940
Frank Chadwick
FREDERICK THE GREAT
French
FULDA GAP
game analysis
game design
game system
GDW
General
Ger
German
GETTYSBURG '64
GETTYSBURG '77
GLOBAL WAR
GMT
GOLAN
Great Siege
GRENADIER
grognards
Guadalcanal
guest post
GULF STRIKE
Gulf War
HANNIBAL
HBO
history
holidays
hypothetical
Independence Day
INDIAN OCEAN ADVENTURE
INKERMAN
interpretation
Into the Storm
INVASION SICILY
inventor
Iraqi
Italy
Japanese
Jean Lartéguy
JENA
JENA-AUERSTADT
John Churchill
John Keegan
July 4th
June 14th
kampfgruppen
Karl-Heinz Frieser
KHARKOV
KOREA
Korean War
KORSUN POCKET
KURSK
LA GRANDE ARMEE
LEE MOVES NORTH
LEE vs. MEADE
LEE'S LIEUTENANTS
LEIPZIG
LEIPZIG REVISED
Lille
links
LOST BATTLES
Lost Command
magazine
MAHARAJA
Malta
MANASSAS
Mans' Best Friend
Manstein Plan
map
Map and Counters
MARENGO
Marine Corps Birthday
Marlborough as Military Commander
MBC
Memorial Day
MIDWAY
MISSLE BOAT
MODERN BATTLES
monster game
MonsterGame.Con
Moscow
Mother's Day
movie
MUKDEN
MUSKET and PIKE
NAPOLEON AT LEIPZIG
NAPOLEON AT WATERLOO
NAPOLEON'S LAST CAMPAIGNS
Napoleonic
NAPOLEONS ART OF WAR
NATO
naval
Near Eastern
New Year
Normandy
Normandy Landings
North Africa
North Vietnam
notebook
OBJECTIVE MOSCOW
OMAHA BEACH
Operation Bagration
Operation Cobra
OPERATION CRUSADER
OPERATION TYPHOON
optional rules
OSG
Overlord
Pacific Theater
PANZER ARMEE AFRIKA
PANZER BATTLES
PANZER LEADER
PANZERBLITZ
PANZERGRUPPE GUDERIAN
PANZERKRIEG
PBeM
PBM
Pearl Harbor
Personal Notes
Personal Notes. WWII
play aide
play balance
production
Prussia
PWG
quadrigame
railroad repair rules
Rand Game Associates
reader comments
Recent Break in Blogging
RED SUN RISING
remembrance
review
RGA
RICHTHFEN'S WAR
RIFLE AND SABER
ROAD TO THE RHINE
Robert Cressman
Roman
rules
Russian
RUSSIAN CIVIL WAR
S and T
SAMURAI
SARATOGA: 1777
Saxony
science fiction
SEA LION
SEELOWE
September 11th 2001
Series 120
set-up
Sevastopol
Seven Years War
Sicily
siege
SIEGE OF CONSTANTINOPLE
SINAI
SOLDIER KING
SOLDIERS
SOLOMONS CAMPAIGN
SOUTH AFRICA
South Vietnam
Soviet
SPI
spreadsheet
SQUAD LEADER
ST #49
Stalingrad
Strategy and Tactics
tactical
TAHGC
TANNENBERG
TCHERNAYA RIVER
template
TGI
Thanksgiving
THE AMERICAN REVOLUTION
THE ARDENNES OFFENSIVE
THE ART OF SIEGE
THE BATTLE FOR MOSCOW
THE BATTLE OF LOBOSITZ
THE BATTLE OF MOSCOW
THE BATTLE OF NATIONS
THE BATTLE OF THE BULGE
The Blitzkrieg Legend
The Centurions
THE CIVIL WAR
THE CRIMEAN WAR
The Face of Battle
The Fall of France
THE FALL OF TOBRUK
THE FAST CARRIERS
THE FRANCO-PRUSSIAN WAR
THE GREAT WAR IN THE EAST
THE GUNS OF AUGUST
THE MARNE
The Mask of Command
THE MOSCOW CAMPAIGN
THE NEXT WAR
The Pacific
The Praetorians
THE RUSSIAN CAMPAIGN
THE RUSSO-JAPANESE WAR
THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR
The War in the West
THE WILDERNESS CAMPAIGN
THE WINTER WAR
THEIR FINEST HOUR
THIRD REICH
TO THE GREEN FIELDS BEYOND
TOBRUK
Toland
Torgau
tournament
Tradition
TSR
turn record chart
TURNING POINT
TURNING POINT STALINGRAD
TYPHOON
Tyre
union
US Constitution
USMC
USN
variant
Velikiye Luki
VERACRUZ
Veterans Day
VG
Victor Davis Hanson
Victory Games
Vietnam
VON MANSTEIN
WACHT AM RHEIN
WAGRAM
WAR AND PEACE
WAR BETWEEN THE STATES
war game
War in Europe
War in the East
WAR IN THE EAST 1ST EDITION
WAR IN THE EAST 2ND EDITION
WAR IN THE WEST
War of the Spanish Succession
Wargame Conventions
wargaming
Wargaming Events and Tournaments
Warsaw Pact
WATERLOO
WBC
WBC Convention
WBC Tournament Results
WBTS
WELLINGTON'S VICTORY
Western Front
WHITE DEATH
WOODEN SHIPS IRON MEN
WORLD WAR 1
WORLD WAR II
WORLD WAR II: European Theater of Operations
WURZBURG
WWI
WWII
YEAR OF THE RAT
Yom Kippur
Zitadelle
ZunTsu
Popular Posts
About Me
My Nephew Joe and Three Marine Buddies
Followers |