|
Showing posts with label ST #49. Show all posts
Showing posts with label ST #49. Show all posts
SPI, FREDERICK THE GREAT (1975)11 comments
FREDERICK THE GREAT: The Campaigns of the Soldier King, 1756-1759 is a two-player operational level simulation of Eighteenth Century combat during the Seven Years War. The game was designed by Frank Davis and Edward Curran, and initially published as the insert game for S&T #49, by Simulations Publications, Inc. (SPI), in 1975. Later it was repackaged in the familiar SPI plastic flat-pack and sold as a ‘stand-alone’ title. The game was again reissued — this time in a bookcase-style boxed version with an upgraded game map and additional unit counters — by the Avalon Hill Game Company (TAHGC), in 1982.
HISTORICAL BACKGROUND On 5 November, 1757, a Prussian army of 22,000, under Frederick the Great, faced a combined French and Austrian army, commanded by Lt. General Prince de Soubise, of over 41,000 troops. To compensate for his inferiority in numbers, Frederick deployed his forces in a powerful defensive position on the heights of Rossbach and prepared to receive the enemy attack. Waiting patiently until the enemy troops had begun their advance towards his line, Frederick unleashed the Prussian cavalry, led by the able General von Seydlitz, in a downhill charge that sabered its way into and through the advancing enemy columns, smashing the Austrian and French formations and throwing them into disorder. The tangled Allied ranks were given no chance to reform; instead, the sight of the Prussian infantry marching forward to lend support to the victorious but blown Prussian cavalry was enough to turn disorder into rout. Discipline crumbled and the Austrians and French abandoned the field losing 3,000 killed and 5,000 prisoners. Along with the bag of Allied prisoners, Frederick’s troops also captured eleven enemy generals and sixty-three guns. The Prussian losses numbered perhaps five hundred and forty men. With de Soubise’s army retreating in disarray, Frederick quickly regrouped his forces and turned his attention to another powerful Austrian army; this one in Silesia. Exactly one month later, on 5 December, Frederick — again outnumbered by almost two-to-one — met and defeated the 60,000 man army of Prince Charles of Lorraine and Count Daun at Leuthen. DESCRIPTIONThe game map for FREDERICK THE GREAT is a two-color representation of that part of Europe over which Frederick’s various campaigns were waged, and each map hex is scaled at 13.5 miles (estimated) from side to side. The various unit counters represent the forces of the opposing armies. The combat units of the contesting armies are represented by game pieces that — like different denominations of currency — symbolize different numbers of ‘strength points’. Each ‘strength point’ in the game represents approximately 2,500 men. FREDERICK THE GREAT is played in game turns, each of which is divided into two symmetrical and interwoven player turns. The actual mechanics of play for FREDERICK THE GREAT, even by today’s standards, are comparatively detailed. At its core, FREDERICK THE GREAT is built around a ‘leadership-based’ game system. The various leaders in the game have different ‘initiative’ ratings, and these ratings are critical both in terms of movement and in terms of combat resolution. Movement (March) rules in FREDERICK THE GREAT — because the game system is heavily focused on the effectiveness of leaders — are quite ornate. Combat units must be accompanied by a leader in order to move, and the movement allowance of all leader counters belonging to the phasing player are determined by a combination of each different leader’s initiative rating and the results of a single die roll made at the beginning of the March Phase. Whatever the die roll, however, no leader may expend more than six movement points in a single March Phase. One additional feature that adds a bit of excitement to the game is that of the Overwhelming Attack. This special type of combat, like ‘overruns’ in armored games, takes place during the March Phase, and a force that is subject to an Overwhelming attack is simply surrendered en mass to the phasing player as prisoners of war with no combat roll or loss to the attacker. Combat between opposing forces is always voluntary and occurs, but is not required, when opposing forces occupy the same hex. The results of individual battles are determined by using a LEIPZIG type ‘percentage ratio’ combat results table (CRT). The process by which battles are conducted is both ingenious and, after a little practice, easy to execute. The first step in any combat is for the strength of the two opposing forces to be revealed and then converted to a percentage value: for example, a force that was twice, but not quite three times as large as the enemy contingent would use the 200-299% column on the CRT. The next step is to subtract the initiative value of the senior defending leader along with the terrain effects die roll modifier (if any) from that of the highest ranking — in terms of seniority, not effectiveness — attacking leader’s initiative rating. In a battle, for example, pitting Frederick (initiative rating of ‘3’) against a defending force led by the senior French commander (initiative rating of ‘0’) in a mountain hex, Frederick’s force would still receive a +1 die roll modification (DRM). On the other hand, if Frederick were defending in the same hex, his force would receive the benefit of a -5 DRM. Once these preliminary calculations are out of the way, the die is rolled and the appropriate combat results are implemented. The force that loses the greater number of strength points, not surprisingly, loses the battle and must retreat and then become demoralized. Before rolling for retreat however, the losing commander must surrender additional strength points as prisoners of war (POW’s) equal to the difference between his casualties and those of the winner. For example, if the losing side lost four strength points and the victor lost two, the loser would, besides removing his four points of casualties, also have to give up two more strength points to the victor to represent captured POW’s. Combat will typically result in percentage losses for both sides; in addition, Overwhelming Attacks will result in the surrender of the entire defending force, and every combat except for those at 400% (the maximum) odds may result in the loss of a leader counter. Although it seems somewhat cumbersome when described; the combat system actually works very well and imparts a distinctly Eighteenth Century warfare ‘feel’ to the game. There are only five types of terrain in FREDERICK THE GREAT: clear, mountain, fortress, mountain pass hex-sides, and river hex-sides. It costs all units one extra movement point to cross a mountain pass or river hex-side, or to enter an enemy occupied hex. Only mountain and fortress hexes affect combat: mountain hexes reduce the attacker’s die roll by two; fortresses must be reduced through siege rather than regular combat. The supply rules for FREDERICK THE GREAT are both intuitively logical and cleverly handled. Supply, for all nationalities, must have, as its point of origin, a friendly (garrisoned) fortress. The supply path can then be extended through the creation of a chain of ‘depot’ units that in turn connect back to a friendly supply source. To establish a new depot during the Depot Creation Phase, a force must number at least ten strength points. Moreover, depots, once created, may not be moved. To be operative, a depot unit must be occupied by at least one friendly strength point, and it must be within a certain number of hexes (which varies according to nationality) of another friendly operational depot or garrisoned friendly fortress. Supply paths can be traced into but not through enemy occupied hexes or Austrian ZOC’s. Supplied leader and combat units operate normally in every way, and the supply state of a force has no effect on its combat strength for attack or defense. However, unsupplied forces must roll for losses during the appropriate Attrition Phase; in addition, Leader units may or may not be able to march out of supply. Leaders with high initiative ratings, like Frederick, may operate without supply indefinitely, but lower rated leaders either can not march out of supply, at all; or if they begin the March Phase unsupplied, must attempt to return to a supplied status by the end of their movement. FREDERICK THE GREAT is won by either capturing or retaining control of the various fortresses on the game map, and by destroying (through elimination or capture) enemy combat strength. A player may achieve a Marginal, Substantive, or Decisive Victory. Victory for one side or the other is not guaranteed, however, because the game can also result in a Draw. FREDERICK THE GREAT: The Campaigns of the Soldier King, 1756-1759 offers four scenarios that examine different stages in the Seven Years War. These scenarios are, in order of appearance: The Campaign of 1756 (10 game turns); The Campaign of 1757 (18 turns); The Campaign of 1758 (18 turns); and The Campaign of 1759 (18 turns). The individual scenarios each present different strategic problems to Prussia and its allies, and all incorporate ‘special’ scenario rules to represent the individual circumstances of each campaign. In addition, although there are even special rules for Prisoner Exchanges and Winter operations, there are no ‘optional’ rules offered to add to the historical flavor of the game; and so far as I can tell, none are needed. A PERSONAL OBSERVATION FREDERICK THE GREAT: The Campaigns of the Soldier King, 1756-1759 is one of those little gems that, just when you least expected it, would periodically show up with S&T and which kept a lot of us subscribing to the magazine year after year. It is certainly not an ‘eye grabber’ by any stretch of the imagination: the brown and blue, two-color map, and the generic ‘strength point’ unit counters certainly don’t contribute much to the historical ‘feel’ or good looks of the game. And it should be noted that the Avalon Hill version that appeared seven years later is not — despite a hard-backed game map and sixty additional counters — all that big an improvement, appearance-wise, over the original. Thus, it is probably not surprising that when I first received my own copy of this title in the mail, I glanced at the map and counters briefly and then put the game aside. It wasn’t until a month or two later, mainly at the urging of one of my gaming friends, that I took the game out again and gave it a more serious look. I’m glad that I did. What I discovered during that second, closer examination, was that FREDERICK THE GREAT, more than anything else, is about leadership: both good leadership and, perhaps even more importantly, incompetent leadership. For this reason, probably more than any other, the game succeeds better than virtually any other title dealing with this period — at least, that I have ever tried — at conveying the problems of campaigning under the limitations and conventions of the Eighteenth Century. I should note in passing, however, that I have not yet looked closely at GMT’s series of games on the Seven Years War, PRUSSIA’S GLORY. That having been said, in FREDERICK THE GREAT, the Prussian King is virtually unbeatable in battle when defending in good defensive terrain, and superior to even the best enemy commanders when on the attack. Moreover, the political realities of the time dictate that, in most cases, the best enemy commanders will not be in command of the larger enemy forces. Moreover, warfare during this period, as it does today, requires a great deal more than fighting battles; lines of communication and logistical centers must also be established and maintained. And Frederick, gifted as he is, cannot be everywhere at once. And that’s not all. Players who try this game for the first time will also quickly discover that waging battles under favorable circumstances; that is: when and where a player might choose, is usually a lot more difficult than it first appears. If I had to select the best single element about Davis and Curran’s game design, I think that I would have to choose the combat system. Certainly, the interwoven game turn sequence of FREDERICK THE GREAT is ingenious and easy to follow, but — in my opinion, at least — the combat subroutine is the real star in this game system. In a page or so of rules, the two designers present a combat system that can actually reproduce outcomes like Frederick’s decisive victory at Leuthen: a battle in which 33,000 Prussians defeated 60,000 Austrians. And the game can do so without the usual pages of special “idiocy’ rules that most designers end up resorting to in order to reproduce otherwise unlikely battlefield outcomes. In short, this combat system has the twin virtues of being both clever and simple. I only wish more designers, over the years, would have followed in this path. Finally, FREDERICK THE GREAT is more than a simple exposition on the Prussian Soldier King’s military prowess; it is actually a historical survey of the changing nature of warfare in the Eighteenth Century. This was a time when decisive battles, rather than the ponderous maneuvers and methodically-conducted sieges of the preceding century, reemerged as a central feature of European warfare. And this change was mainly the product of Frederick’s successes on the battlefield. It is no accident that Napoleon carefully studied the campaigns of Frederick the Great; the Prussian King had begun a revolution in military thinking that Napoleon would complete; and he would do so a mere four decades after the end of the Seven Years War. Thus, it is not inaccurate to say that Frederick the Great, and not Napoleon, can be described as the real father of what, today, we would consider to be the modern approach to the art of war. In one way, it is a very odd legacy from a man who, as a youth, hated the harsh rigors and strict discipline of military life, and who, instead of being a soldier, wanted nothing more than to pursue his interests in literature, philosophy, and music. Design Characteristics:
Game Components:
Subscribe to:
Posts (Atom)
Pageviews last monthTranslateDice Rolling LinksHelpful Wargame Blogs and Links
Tournament LinksAmazonTags
1812
1815
1815 THE WATERLOO CAMPAIGN
1870
1914
1939-45
1940
1942
1944
3W
A HOUSE DIVIDED
A Study in Command
A Time for Trumpets
Aachen
Acre
ACROSS SUEZ
ADVANCED THIRD REICH
advice
AFRIKA KORPS
After Action Reports
AFTER THE HOLOCAUST
AGINCOURT
ALESIA
Allied
Allies
ALMA
alternate strategy
American
American Anniversary
American Army
American Civil War
American Revolutionary War
analysis
anniversary
ANZIO
Arab Israeli War
ARABIAN NIGHTMARE The Kuwait War
ARMADA
Armistice Day
Army of Northern Virginia
articles
ATLANTIC WALL
atlas
ATTACK IN THE ARDENNES
AUSTERLITZ
Australia
Austria
Avalanche
Axis
AXIS and ALLIES: EUROPE
BALACLAVA
Barbarossa
basic resource points
BASTOGNE
BATTLE FOR GERMANY
BATTLE FOR MIDWAY
BATTLE OF BRITAIN
Battle of Nations
BATTLE OF THE BULGE 91
battlegroup
Birthday
board economic game
board political game
board simulation
board simulations
board war game
Boardgame Players Association
boardsimulations
Boer War
bomb disposal
book
BORODINO
BPA
BREAKOUT and PURSUIT
BREAKOUT: NORMANDY
British
BULGE '65
Burma
CAESAR
CAESAR'S LEGIONS
Cambrai
Carnage and Culture
CASE WHITE
CASSINO
CAULDRON
Central Powers
CG
Charles S Roberts
CHINESE FARM
Christmas
Churchill's Generals
CIVILIZATION
classics
COAG
Coalition
COBRA
Cold War
combat results
Command Game Series
comment
components
Computer problems
confederate
ConsimWorld
Continental Congress
convention
counters
Crimea
D-Day
DAGC
Danny S. Parker
DARK DECEMBER
Darwin air raid
David Chandler
Decision Games
Declaration of Independence
description
DESERT STORM UPDATE
design
DG
Don Greenwood
DRESDEN
DRIVE ON STALINGRAD
DUNE
EAST FRONT
Eastern Front
eBay auctions
Eisenborn Ridge
Eisenhower
EL ALAMEIN
EMPIRES AT WAR
EMPIRES IN ARMS
Entente
ERIC GOLDERG'S KURSK
errata
Europa
European
Excel
EYLAU
Fall Gelb
fantasy
Father's Day
Festung Europa
Finland
Finnish
FIRE IN THE EAST
FIREFIGHT
Flag Day
FORTRESS AMERICA
FORTRESS EUROPA
founder
FRANCE 1940
Frank Chadwick
FREDERICK THE GREAT
French
FULDA GAP
game analysis
game design
game system
GDW
General
Ger
German
GETTYSBURG '64
GETTYSBURG '77
GLOBAL WAR
GMT
GOLAN
Great Siege
GRENADIER
grognards
Guadalcanal
guest post
GULF STRIKE
Gulf War
HANNIBAL
HBO
history
holidays
hypothetical
Independence Day
INDIAN OCEAN ADVENTURE
INKERMAN
interpretation
Into the Storm
INVASION SICILY
inventor
Iraqi
Italy
Japanese
Jean Lartéguy
JENA
JENA-AUERSTADT
John Churchill
John Keegan
July 4th
June 14th
kampfgruppen
Karl-Heinz Frieser
KHARKOV
KOREA
Korean War
KORSUN POCKET
KURSK
LA GRANDE ARMEE
LEE MOVES NORTH
LEE vs. MEADE
LEE'S LIEUTENANTS
LEIPZIG
LEIPZIG REVISED
Lille
links
LOST BATTLES
Lost Command
magazine
MAHARAJA
Malta
MANASSAS
Mans' Best Friend
Manstein Plan
map
Map and Counters
MARENGO
Marine Corps Birthday
Marlborough as Military Commander
MBC
Memorial Day
MIDWAY
MISSLE BOAT
MODERN BATTLES
monster game
MonsterGame.Con
Moscow
Mother's Day
movie
MUKDEN
MUSKET and PIKE
NAPOLEON AT LEIPZIG
NAPOLEON AT WATERLOO
NAPOLEON'S LAST CAMPAIGNS
Napoleonic
NAPOLEONS ART OF WAR
NATO
naval
Near Eastern
New Year
Normandy
Normandy Landings
North Africa
North Vietnam
notebook
OBJECTIVE MOSCOW
OMAHA BEACH
Operation Bagration
Operation Cobra
OPERATION CRUSADER
OPERATION TYPHOON
optional rules
OSG
Overlord
Pacific Theater
PANZER ARMEE AFRIKA
PANZER BATTLES
PANZER LEADER
PANZERBLITZ
PANZERGRUPPE GUDERIAN
PANZERKRIEG
PBeM
PBM
Pearl Harbor
Personal Notes
Personal Notes. WWII
play aide
play balance
production
Prussia
PWG
quadrigame
railroad repair rules
Rand Game Associates
reader comments
Recent Break in Blogging
RED SUN RISING
remembrance
review
RGA
RICHTHFEN'S WAR
RIFLE AND SABER
ROAD TO THE RHINE
Robert Cressman
Roman
rules
Russian
RUSSIAN CIVIL WAR
S and T
SAMURAI
SARATOGA: 1777
Saxony
science fiction
SEA LION
SEELOWE
September 11th 2001
Series 120
set-up
Sevastopol
Seven Years War
Sicily
siege
SIEGE OF CONSTANTINOPLE
SINAI
SOLDIER KING
SOLDIERS
SOLOMONS CAMPAIGN
SOUTH AFRICA
South Vietnam
Soviet
SPI
spreadsheet
SQUAD LEADER
ST #49
Stalingrad
Strategy and Tactics
tactical
TAHGC
TANNENBERG
TCHERNAYA RIVER
template
TGI
Thanksgiving
THE AMERICAN REVOLUTION
THE ARDENNES OFFENSIVE
THE ART OF SIEGE
THE BATTLE FOR MOSCOW
THE BATTLE OF LOBOSITZ
THE BATTLE OF MOSCOW
THE BATTLE OF NATIONS
THE BATTLE OF THE BULGE
The Blitzkrieg Legend
The Centurions
THE CIVIL WAR
THE CRIMEAN WAR
The Face of Battle
The Fall of France
THE FALL OF TOBRUK
THE FAST CARRIERS
THE FRANCO-PRUSSIAN WAR
THE GREAT WAR IN THE EAST
THE GUNS OF AUGUST
THE MARNE
The Mask of Command
THE MOSCOW CAMPAIGN
THE NEXT WAR
The Pacific
The Praetorians
THE RUSSIAN CAMPAIGN
THE RUSSO-JAPANESE WAR
THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR
The War in the West
THE WILDERNESS CAMPAIGN
THE WINTER WAR
THEIR FINEST HOUR
THIRD REICH
TO THE GREEN FIELDS BEYOND
TOBRUK
Toland
Torgau
tournament
Tradition
TSR
turn record chart
TURNING POINT
TURNING POINT STALINGRAD
TYPHOON
Tyre
union
US Constitution
USMC
USN
variant
Velikiye Luki
VERACRUZ
Veterans Day
VG
Victor Davis Hanson
Victory Games
Vietnam
VON MANSTEIN
WACHT AM RHEIN
WAGRAM
WAR AND PEACE
WAR BETWEEN THE STATES
war game
War in Europe
War in the East
WAR IN THE EAST 1ST EDITION
WAR IN THE EAST 2ND EDITION
WAR IN THE WEST
War of the Spanish Succession
Wargame Conventions
wargaming
Wargaming Events and Tournaments
Warsaw Pact
WATERLOO
WBC
WBC Convention
WBC Tournament Results
WBTS
WELLINGTON'S VICTORY
Western Front
WHITE DEATH
WOODEN SHIPS IRON MEN
WORLD WAR 1
WORLD WAR II
WORLD WAR II: European Theater of Operations
WURZBURG
WWI
WWII
YEAR OF THE RAT
Yom Kippur
Zitadelle
ZunTsu
Popular Posts
About Me
My Nephew Joe and Three Marine Buddies
Followers |






_+duke+of+Rohan-Rohan_+seigneur+of+Roberval_+and+marshal+of+France+from+1758.jpg)




