WHATEVER HAPPENED TO ALL THOSE NEW ARTICLES YOU PROMISED?14 comments
Loyal visitors to "Map and Counters" will, I have no doubt, already be aware of the fact that it has been over a month since my last blog post. In my own defense, I have endeavored to keep up with reader comments, but these occassional entries have been the extent of my recent contributions to my blog. This has been an ongoing bother to me, particularly since one of the things that I most pride myself on (it certainly isn't my skill as a wordsmith) is my ability to crank out fresh and original material on a fairly regular basis. In any case, I thought that it might just be time for me to offer a brief, but patently self-serving explanation for this unusually long period of inactivity.
What is odd, especially given the events of this past summer, is that I have really had no significant disruptions to my schedule during the last month or so: which is to say, I have had no new health or computer issues to interfere with my blogging. In point of fact, my (admittedly lame) excuse for being so slow in publishing new posts is a simple one: in spite of my having been writing pretty steadily throughout the period in question, I have somehow managed to run afoul of a couple of my own self-imposed guidelines when it comes to posting new articles on my blog. What I mean by this is that, although I have more-or-less completed a book review on Thomas Packenham's excellent and highly readable "The Boer War", and have another piece on John Keegan's workmanlike but surprisingly affecting "The First World War" nearing the finish line, I have no plans to post either review in the near term because, as a long-standing personal rule, I never publish book reviews back-to-back. Thus, I actually do have new material to post, but it probably won't be going up for awhile. The real culprit in all this, and the main reason for my long delay, is that I have allowed myself to become completely blocked by the follow-up installment in my new set of classics-based essays, "The 'STALINGRAD' Notebook". What had appeared — at least when I started this second entry in the series — to be a relatively uncomplicated gaming retrospective on a long-time favorite of mine has grown "tribble-like" in scope and length until I have finally been forced to split it into several separate essays. That being said, I am happy to report that, barring the unforeseen, I should finally be able to wind things up with this minor opus in the next day or two. And now for something completely different ... One of the odd little ironies that I have encountered in my ongoing role as a blogger on wargames and wargaming is that I rarely seem anymore to have the opportunity to actually play wargames. Most of my long-time hobby friends and regular PBeM opponents seem, like me, to be bogged down most of the time with the mundane but unceasing demands of everyday life. Moreover, since I detest air travel, I seldom make the cross-country trek back to the WBC or PrezCon conventions, much as I like both events; Origins, I should note, was scratched from my personal convention list a long, long time ago. That, of course, still leaves the Consimworld Expo/Monster Con convention in Tempe; and, as I have already promised John Kranz, I expect to attend every day of the 2012 convention — although I am still undecided as to whether I will attempt to "live-blog" next year's event. So why, it is reasonable to ask, do I bother to bring up the topic of my personal gaming or lack thereof, at all? The short answer is that, for the first time in years, I will be playing a set of PBeM STALINGRAD matches with a new opponent who is also one of my regular readers. And while it is still early days in our first game, my adversary has informed me that he hopes to post screen shots, at some point in the future, from our matches (we are playing using the Zun Tzu game platform) on the Consimworld STALINGRAD forum. Based on my previous experiences with these sorts of projects, I am only too well aware that a lot can happen to scuttle plans like these. However, if these graphics-based "After Action Reports" actually end up being posted, I will provide a link from "Map and Counters" to the hosting site along with a brief bit of commentary on each of the displayed moves. So stay tuned; I hope to have more on this project as time goes on. BOOK REVIEW: 'NO MAN'S LAND'4 comments
No Man's Land: 1918, The Last Year of the Great War (World War I)
Recommended ReadingBesides allowing me time to surf my favorite wargaming sites (as well as almost getting heat stroke), my recent break from blogging also permitted me, at long last, to catch up on some of the reading that I had, for one reason or another, been postponing for far too long. Since my main interests, at least when it comes to military history, have always been in those topics relating to World War II, the American Civil War, and the Napoleonic Wars, I decided, this time around, to concentrate on subjects about which I was considerably less well-informed. World War I, dreary as the topic might be to most contemporary students of military affairs, seemed like a good place to start. THE 'STALINGRAD' NOTEBOOK: DEFENDING THE MOTHERLAND13 commentsOne of the few good things to result from my recent computer woes was that my unplanned-for break from blogging allowed me to spend some time (thanks to my wife's computer) visiting a number of my favorite wargaming sites. Of special interest to me during these visits were the board game forums at Consimworld that deal with "classic" titles: particularly very old games like STALINGRAD and AFRIKA KORPS. And yes, although it may come as a surprise to many of my readers, both the STALINGRAD and AFRIKA KORPS forums continue to be surprisingly active, with a fairly steady stream of new contributions coming in regularly from both experienced and not-so-experienced voices, alike. Which, in a roundabout way, brings me to the reason for this post. One of the discussions that particularly caught my attention was one that was initiated by a series of questions from several different neophyte STALINGRAD players seeking the forum community's general views as to the most effective German and Russian strategies for winning the game. This piece, along with others that that I hope to post under the 'STALINGRAD NOTEBOOK' rubric in the future, is an expansion on some of the comments that I first offered on Consimworld's STALINGRAD forum in answer to these questions. Moreover, given that the early game turns of STALINGRAD are largely shaped by the defensive choices of the Soviet player, I have decided that a short discussion on how expert views on the problems and goals of the Russian defense have evolved over time might be the perfect place to begin my series of essays on this venerable old Avalon Hill "classic"; I hope that you, my readers, agree. A Brief Look Back at the Evolution of Russian Defensive Play in 'STALINGRAD'Avalon Hill published STALINGRAD almost five decades ago, in 1963; however, unlike most of their other games from the same period — such as D-DAY and AFRIKA KORPS — Charles Roberts' treatment of the Russo-German War (Tom Shaw and Lindsley Schutz, although generally given design credit, actually developed the game) received a surprising amount — given that this was still the very early days of wargaming — of uncharitable criticism from history-minded gamers right from the beginning. And while no one that I know has any idea whether these complaints ever had any effect on anyone in Baltimore, it is instructive to note that Avalon Hill did not get around to offering even a few minor tweaks to the STALINGRAD game rules until 1974. This means, in short, that the STALINGRAD we play today is virtually unchanged from the version that first appeared over forty-eight years ago: a testament, I suspect, more to Tom Shaw's stubbornness than to the "ageless" quality of the game's design.Today, the game still has a small but dedicated following, even its most fervent fans will admit that STALINGRAD has more than its share of quirks. Nonetheless, since I have already dealt with many of the main characteristics of the Shaw-Schutz design in previous posts (see links below), I will not launch into a full-blown description of the game and its various foibles here; suffice it to say that STALINGRAD — viewed purely as a historical simulation — suffered from three serious defects: first, the Orders of Battle were either grossly inaccurate (in the case of the Axis), or pure fantasy (in the case of the Russians); second, the game's combat system (because of the absence of "overruns") made break throughs virtually impossible; and third, the weather rules, unbelievable though it may sound, penalized the Russians (particularly during the critical first winter) far more than the Axis. Needless-to-say, given its numerous conceptual flaws, STALINGRAD was — even in the eyes of most of its fans — a complete failure as a vehicle for modeling the first two years of the Russo-German War. The game did, however, have two things going for it: for starters, STALINGRAD was the only commercial board game on the Eastern Front available in the years immediately following its release; and (perhaps even more importantly) it was, judged purely as game, an exceedingly interesting puzzle, particularly when viewed from the perspective of the Axis player. This last is important because it largely explains the game's ongoing appeal (even today) to a small, but loyal group of STALINGRAD aficionados, this in spite of the veritable tsunami of better-crafted, more historically-plausible East Front games that have been published since STALINGRAD first saw print, oh so many years ago. And there is something else: this first commercial game on the conflict in Russia during World War II, like the other early Avalon Hill titles, also trails in its wake a huge body of written lore; and I have a sneaking suspicion that this wealth of game literature has probably been a factor in convincing at least a few young gamers to fly against popular prejudice and to give this venerable, if somewhat antiquated, old "classic" a try. It may be a lousy historical simulation, but — in my view, at least — it is still a fascinating game. That being said, and having catalogued STALINGRAD'S most obvious faults, I will finally let go (for the time being, at least) of any further general discussion of the game and turn my attention, instead, to a brief consideration of the conduct of the Russian defense in STALINGRAD, and of its gradual evolution over time. The Shaw-Schutz "Bash Finland" ParadigmWhen it comes to most games nowadays, players who are new to a game typically develop their initial ideas about defensive arrangements using a mix of guesswork and intuition, and then refine them over time through trial and error. Such, however, was not precisely the case with Shaw's and Schutz' final treatment of the Russian Front. Instead, STALINGRAD differed from most other early Avalon Hill titles — D-DAY probably being the most notable exception — in that the game's developers included a suggested opening set-up for the defending (Russian) player. This Russian set-up, although riddled with weaknesses, was a welcome starting point for most freshly-minted Red Army commanders, myself included, because it allowed neophyte players to move quickly from the rules into the actual play of the game. In short, for most new players, it helped shorten the game's "learning curve" substantially. As might be expected, of course, most players — once they had gained some familiarity with the flow and tempo of the game — quickly abandoned the "suggested" Avalon Hill defense in favor of their own preferred starting set-ups. In my own case, by the time I had completed my second face-to-face match as the Russians, I had already begun to think about ways to improve the standard AH defense; and, in this, I was certainly not alone. In fact, as time went on, there soon seemed to be as many different Soviet starting set-ups as there were individual players."Something Wicked (or at least Unexpected) this Way Comes"
For many players, the first encounter with this new Russian strategy was a bit of a shock; but whether in a PBM match, or face-to-face in a casual game or in a wargame tournament, based on my personal experience, it tended to be memorable. In my case, I first encountered a version of the then brand-new Hyper-Modern defense sometime in the 1970s while competing in a small weekend "classics" tournament; and ironically enough, I ran into it almost as soon as I signed in with the tournament organizers and drew my opening round opponent. My first match, as might be expected given the gist of this story, was in STALINGRAD. Because both I and my opponent wanted to play the Russians (what are the chances?), sides were rolled for: I got the Axis. Since my adversary needed a few minutes to set up his units, I got up from the table and drifted over to visit with some of the other tournament attendees. When I returned to the table a few minutes later, I received a nasty surprise which, while not quite as gut-wrenching as my first encounter with the Roberts "Red Army Captures Warsaw" strategy, was pretty unnerving, nonetheless. In essence, what I saw when I resumed my seat was that my opponent, instead of massing an overwhelming force against the Finns, had stripped the Finnish Front of all but four corps; every other unit in the Red Army was manning the Polish and Romanian borders. Although I wasn't completely clear what the long-term effects of my adversary's set-up would be; I was certain of one thing: the effects wouldn't be trivial. This statement, I suspect will make a lot of sense to any grognards reading this piece; for inexperienced players, however, probably not so much. So to actually illustrate why all this is important, I think it would probably be helpful to digress briefly and shift our focus(momentarily)to a consideration of the strategic situation confronting the German player just prior to the start of the game.
The "Nuts and Bolts" of the Hyper-Modern Defense
A Few Final ThoughtsHaving read this far, I am sure that there are any number of grognards who are saying to themselves (quite rightly, I might add): "Hey, wait a minute, I and my friends were using Russian set-ups very similar, in many of their basic elements, to the Hyper-Modern approach long before the mid-seventies!" And they would be right, up to a point. However, what really sets the Hyper-Modern defense apart from all other types of Soviet openings is that it combines the maximum possible concentration of Soviet rifle strength along the Polish and Romanian borders along with an ultra-aggressive forward placement of the Russian starting line. It is this "in your face" deployment that I believe, more than any other single factor, ultimately separates the Hyper-Modern Russian player from all of his many competitors.Related Posts
IF IT ISN'T ONE THING, ITS ANOTHER8 commentsOr Why Does Bad Luck Always Seem to Come in Threes?Based on my recent posts, I suspect that some of my regular readers are beginning to wonder why, if my computer problems have at last been resolved, I have been so slow to resume my usual pace of blogging. The answer to this question, I'm afraid, is that (proving, I suppose, that there really is no fool like an old fool) I suffered a major bout of heat exhaustion several weeks ago, and I am only now beginning to regain both my mental and physical stamina. Looking back, I am still amazed that, having spent decades working under the blazing Arizona sun, I could have allowed myself to succumb to such an easily preventable malady.My health problems actually started when, having time on my hands during the period when my computer was down, I decided to embark on several outdoor projects that I had hitherto been postponing. The fact that it was high summer did not, wrongly it turned out, concern me because I had spent much of my adult life working outdoors in the Arizona heat. It turns out, however, that I am no longer the same man who a half decade ago tramped around the center of a sand arena for hours at a time (in tall black field boots and cavalry twill breeches, no less) six or seven days a week with only a baseball cap for protection from the sun. In those days my student riders might wilt after a half hour or so of instruction and their horses might begin to blow, but I considered myself virtually impervious to the heat. No longer; and, although I really should have known better, the fatigue and other problems that began to manifest themselves after a day or two working outdoors, I wrongly chalked up to old age; so naturally, I soldiered on. Fortunately, my long-suffering wife — who was unaware of my stupidity because she works during the day — became alarmed at the mysterious deterioration in my physical condition and finally sat me down (I was getting increasingly wobbly, as the days passed) and checked my blood pressure and heart rate. To make a long story short, her intervention undoubtedly saved me from a trip to the emergency room; it also, for better or worse, marked the permanent end of my outdoor summer projects. So where does this leave "Map and Counters"? The good news, such as it is, is that the lethargy and lack of concentration that followed on the heels of my brush with heat stroke have both slowly begun to fade with time. I am still not operating at 100%, but I can, at last, sit at the computer and actually compose for more than fifteen minutes at a stretch. That being said, I am hopeful that it won't be too much longer before I can resume my old pace when it comes to blogging. There are, as I have already noted previously, still a lot of old and new wargaming topics that I am eager to cover; now that I am at last feeling better, I hope to finally begin publishing some of this fresh material in the near future. THANKS FOR THE MEMORIES: ANOTHER WBC CONVENTION HAS COME AND GONE4 commentsThoughts About "DonCons" Past, Present, and FutureThis past Sunday, August 7th, was the final day of the 2011 WBC Convention; and, I confess that a wave of nostalgia washed over me as I watched the minutes slowly tick by on Sunday morning. Assuming this year's convention followed the same course as those of the recent past, I knew that things would probably limp along to a close for the last die-hard attendees by about noon. In my mind's eye I could see the main gaming areas, no longer teaming with attendees, but with a few isolated pockets of players here and there still surrounded by the signs, "kiosks", and other paraphernalia left over from the convention. By mid-morning, of course, the hotel staff would begin the process of tearing down and stacking the banquet tables and chairs that had, only hours before, been the focus of days of intense gaming activity. A few players, I was sure, would hang on to the absolute bitter end: I well know the urgency felt by many of those last few convention holdouts as they desperately tried to get in just one more game before packing up and beginning their individual journeys home. I know all this, in spite of the fact that I was unable to attend this year's gathering in Lancaster, because my own convention-going experiences have all followed pretty much the same general pattern over the years: exultation and excitement upon first arriving at the convention site; but then followed by a gradual and inexorable (day-by-day) slide into an unshakable funk by the morning of the last day. The experiences of other wargamers may vary (particularly for those who attend more than one or two conventions a year), but that is the way it has always been for me; and I really don't expect it to change.Before there can be a last day for a convention, of course, there must also be a first. And the first day of a well-run wargame convention is one of those few happy experiences that, at least for me, never diminishes in its excitement no matter how many times it is repeated. In that sense, I suppose, the first emotional response that I get upon arriving at a convention site is more than a bit like the anticipation that Christmas morning holds for children; the difference is that, as the years have passed, holidays mean less and less to me, but the thrill of walking into the hosting site's lobby and seeing the other gamers (friends and strangers, alike) queueing up to register just never loses its appeal. I personally hate crowds; but this is perhaps the only crowd that I actually enjoy mixing with. In any case, after check-in is completed, there follows the rapid trek to one's hotel room; the hurried unpacking of clothes and games; and then, most satisfying of all, the short but intense internal debate as to which games to bring along, and which to leave behind, before dashing off to the gaming areas. Even for an old grognard like me, it just doesn't get any better than that!
AFRIKA KORPS: AN ENDURING CLASSIC12 commentsA Guest Post by Bob GoddardBack in January of this year, I announced that, among other changes to the future content of “Map and Counters”, I planned to begin adding an occasional “guest post” to accompany my own regular stream of game-related ramblings. Unfortunately, prospective contributors have been slow to come forward with their projects; something, by the way, that I understand completely: writing, after all, is hard work. This, I suppose, also explains why most of the early independent wargaming magazines had so much trouble coming up with new content, issue after issue. In any case, after a few months, I put this idea aside in the hope that it could be revisited later. ![]() There have been periods of revival and rebirth. In the eighties, I played several AK PBM games, as evidenced by the penned-in grid mark on the map board and notations on the Time Record Chart. In the nineties, a friend created the entire order of battle for the war in North Africa 1940-43, complete with homemade AK style counters. We only used these pieces a couple of times, but I still have them. Along the way, I got a new set of counters, new rules and just recently, a new map board. And then there is the game box. The box is now in pieces, and these have been glued to a sturdy mailing carton in order to protect the whole shebang much as you would to preserve an important historical document. Each revival has been an experience thick with nostalgia. As I would open the box and examine the components, I would always rediscover some extra game related item I had forgotten about: an AFRIKA KORPS PBM pad, an old Avalon Hill General with an Afrika Korps Series Replay, the homemade map extension eastward to Cairo and westward to Tripoli and Tunis. It was always fun to just to look and reminisce.
The most recent rebirth occurred in early 2011. This latest episode was prompted by my plans to attend the WBC and enter the AFRIKA KORPS Tournament. Two things came to my attention when I lifted the remnants of the box lid. First, I noticed on the original Time Record Sheet there were two games with the notations “Bob” and “Dad” scrawled in my 13 year old printing (in ink!). My father was my first opponent for AFRIKA KORPS. He was a WWII Army Air Corps veteran and had served in the New Guinea, as well as the Philippines and Okinawa campaigns. He really did not have any interest in these games; he was just spending time with his youngest son. It is funny, because for years I remembered only playing one game of AK with my father. The second thing I saw was a map board that was less than presentable. It was stained in a several areas and marred by the aforementioned grid markings. In addition, the eastern quarter had separated from the rest of the board. There was just not enough charm here to make up for its abysmal condition. I needed a new map board. I posted on Consimworld.com that I was looking to purchase a new AFRIKA KORPS map board. While you can get a complete player’s copy of the game at Consim Marketplace or on eBay for $20-$25, I just wanted the board. One person responded. Here is the email he sent me: Hi Bob
With Gary’s board, I now have a presentable copy of AK for WBC. I’ve since changed my mind about entering the tourney, but I still plan on bringing the game with me to this year’s WBC Convention and will play it in the open gaming area. I promised Gary I would send photos of his board in action at WBC. AFRIKA KORPS was first published fifty years ago and people are still playing it. I see no reason why it won’t be around for another fifty years. To be sure, the elder generation of wargamers – the original grognards – are aging and our numbers will eventually dwindle. Nevertheless, a good game is a good game however old it is, and as long as there are players like Gary Vesper who are willing to share their passion for the classics, a gem like AFRIKA KORPS will always have a following. THE START OF THE 2011 WBC TOURNAMENT CONVENTION IS RIGHT AROUND THE CORNER!0 commentsBecause of a flurry of computer and other problems, I am posting this convention reminder considerably later than is my usual custom. Nonetheless, although there are only a few days remaining before this year’s “DonCon” (which runs from 30 July to 7 August), I still wanted to post some sort of event announcement before I completely ran out of time. This year’s WBC Tournament Convention kicks off on 30 July with a host of old and new Pre-Con offerings for those dedicated attendees who plan on arriving in Lancaster, Pennsylvania, a few days before the Convention’s formal start date of 1 August 2011. Among the popular titles that are now part of the regular early-bird events in this year’s Pre-Convention line-up are long-time favorites: AXIS & ALLIES, 1830, and THE AGE OF RENNAISSANCE. What these recent additions (they were first introduced last year) mean for this year’s Pre-Con players is that, because Bruno Sinigalio’s GrognardCon traditionally offers match-ups in ten different games, early arrivals will now be able to compete in eighteen different titles, days before the formal tournament schedule actually begins. [There are even rumors floating around that Bruno has lately been contemplating the possibility of adding Avalon Hill’s venerable classic, STALINGRAD, to his collection of Pre-Con offerings at some point in the near future]. All in all, if high-quality competitive play is one’s goal, both the Pre-Con and regular convention events should make for an action-packed nine days in Lancaster. Regrettably, family and health issues will, like last year, keep me from travelling to this year’s Convention; none-the-less, I want to take this opportunity to wish everyone attending this annual summer gathering of wargamers from around the world an enjoyable and safe Convention. For those gamers who are making the trip to Lancaster for the first time, the WBC Convention — in my opinion, at least — is one of the best-run and most broadly-varied (over 100 different game events are offered each year) board game tournaments held anywhere. Moreover, after more than two decades of hands-on experience, it should probably come as no surprise that Don Greenwood’s dedicated BPA team does a great job, year after year, organizing and running this tournament convention. Because of this, I am confident that every one of the visitors attending the 2011 WBC Convention, whether for the first or for the twenty-first time, will enjoy a fabulous seven to nine days of gaming in Pennsylvania’s Amish Country. I only wish that I could be there with you; but since I cannot, good luck and good gaming to you all. For information about this and other BPA (Boardgame Players Association) sponsored events, please visit the BPA website. MY CURRENT COMPUTER WOES HAVE FINALLY BEEN RESOLVED4 commentsI'm Back At Last And Ready To Resume Blogging!For those regular visitors to "Map and Counters" who have been following my latest round of computer-related problems, I'm pleased to report that it looks like the transition from my old (and faltering) laptop to a (hopefully) more robust and durable desktop is now complete. Thanks to the tireless efforts of my wife (who had to do most of these transfers after finishing long days of her own at the office), my files have now all been successfully transferred and, barring something unforeseen, I expect to be able to resume publishing fresh material in the next day or two. Of course, after a month-long break from writing, it will be interesting to see just how quickly I can return to my previous and, time-wise at least, relatively demanding blogging routine. On the plus side, I already have a number of projects in the works so my return to the keyboard certainly won't be the challenge that it would be if I was starting out with absolutely nothing in the "idea hopper".In a slightly different vein, it is no doubt obvious that the last few weeks have been a bit frustrating for me; therefore, I am especially grateful to those of my regular readers who have been willing to offer both thoughtful advice and more general encouragement: your help and comments have all been welcome and appreciated. In addition, I also want to extend my sincerest thanks to all of my blog's visitors (whatever their individual gaming interests) for their loyalty during this month-long publishing "dry spell". I am profoundly grateful for this support. Finally, as noted in a previous post, my long holiday away from the computer keyboard has allowed me to revisit a number of titles that, for one reason or another, I have tended to ignore of late. The Avalon Hill "classics", STALINGRAD and WATERLOO, for example, are personal favorites of mine that, because of their age and limited appeal, I have largely skipped over in my previous essays: this is an oversight (in deference to the grognards who visit my blog) that I plan on correcting in the coming months. I also expect to offer new "game profiles" on a few more titles from Rand Game Associates (RGA) and Operational Studies Group (OSG) to compliment my regular quota of SPI, Avalon Hill, and GDW games. Moreover, my extended time at the game table has also rekindled my interest in writing a new batch of "game analysis" essays; hence, I expect to tackle at least a couple of games in this way (Dunnigan's interesting, if under-appreciated NATO being one of them) before too much more time passes. In the end, I suppose that it could be said that my hiatus away from blogging has had at least one signal benefit: it has reminded me that there are a wide-ranging collection of gaming topics about which I still have the desire to write. And given the fact that I have already published over three hundred posts on "Map and Counters", that, in and of itself, is probably no small thing. MY COMPUTER SAGA CONTINUES2 commentsOr, It Never Rains, But That It Pours!Those visitors who have been following my regular ramblings on "Map and Counters" already know that computer problems forced me to temporarily stop posting new material several weeks ago. Initially, although this unwelcome setback was a bit irritating, I really did not expect to be side-lined when it came to my blogging for more than a few days or so. This assumption, unfortunately, has turned out to be wildly optimistic; mainly because, shortly after my computer decided to gasp its last, my residential air conditioner also decided to go on strike: a problem, needless-to-say, which is no trivial matter when it comes to surviving in Arizona during the summer months! That being said, I have finally resolved my air conditioning woes (more or less) and am now ready to resume my quest for a new (and more reliable) computer; however, even while I have attempted to deal with my several unexpected travails, I have not been completely idle when it comes to developing future essays for my website. Thus, I suppose that, at least in this one sense, my temporary halt in publishing has not been a total waste.Interestingly, one benefit of not being under the constant pressure to write new material for publication is that I have had the time to visit other sites (using my wife's computer) and to participate in a number of different gaming forums. This interaction with other gamers, in turn, has encouraged me to revisit a number of titles that, for one reason or another, I have largely neglected over the last two years. A perfect example of this is Avalon Hill's venerable old classic STALINGRAD: long dismissed by most gamers in favor of newer, more historically satisfying titles, this game has none-the-less retained a small, but dedicated following among both grognards and (based on the ongoing comments at Consimworld) even a few newer players. The fact that interest in this dated but very Chess-like game seems to extend beyond the ranks of a few "old-timers" like me, Randy Heller, Ed Menzel, Lou Coutney, and Joe Angiolillo, has encouraged me to review my own copy of the game with an eye towards starting a new set of STALINGRAD Notebook entries (like those that I have already posted on AFRIKA KORPS) for those relative newcomers to the hobby willing to give this challenging old classic a fresh look. Along with STALINGRAD, my recent break from blogging has also given me the opportunity to revisit another long-time favorite of mine, WATERLOO. I actually began a series of essays on this game a long time ago, but somehow got side-tracked and discontinued the series after posting the opening installment on the game. At long last I am ready to return to this topic and, given the tournament rules changes that are now a part of competitive play at the WBC Convention Tournament, I am hopeful that a few readers, at least, will find an examination of the grand-tactical nuances of this old title useful, or at least modestly interesting. In addition, other essays (in various stages of completion) are waiting in the wings, ready to be published as soon as I have my new computer up and running. For example, I continue to plug away at a fairly detailed (and, hopefully, somewhat intriguing) historical narrative on wargames and wargaming. Also in the works is a discussion of the profound impact of the PANZERGRUPPE GUDERIAN Game System on the work of a variety of different game designers in the decades that have followed Dunnigan's ground-breaking new treatment of "armored warfare" from 1976. And, of course, I still have a piece or two left to publish on WAR IN THE EAST: a subject that, whether because of frustration or nostalgia, I seem to be incapable of letting go of, once and for all. Finally, I am also contemplating a number of new "Game Profiles" with special attention to those designers (like Kevin Zucker, Irad Hardy, Mark Hermann, and John Hill) that I have given rather less attention to, thus far at least, than they probably deserve. This all, not surprisingly, leads to the obvious qustion: Where do things stand now? The answer, such as it is, is that my wife (bless her heart) is presently working to transfer files from my old computer to its replacement; which means that, if everything goes off without a hitch, I should finally be back up and running within a day or two. On the other hand, given my luck thus far, this process of transition could well end up taking a lot longer than either she or I currently expect! ANOTHER UNEXPECTED PAUSE IN MY BLOGGING4 commentsHere We Go Again!Most of my regular visitors have no doubt been surprised that there have been no new posts on this site since 21 June; there're not alone, I am as disappointed and frustrated as they are. The explanation for this sudden pause, however, is probably not a surprise; to make a long story short, a few weeks ago I encountered a set of what I initially thought were minor computer problems. Because I already had several nearly-completed essays scheduled for the start of July, and because I am a firm believer in the old adage that "an ounce of prevention is worth a pound of cure", I decided to take my laptop to a repair shop well in advance of the July 4th Holiday weekend with the idea of replacing my increasingly tired hard drive and, since my computer was already going to be on the work bench anyway, of adding a few other upgrades while I was at it. Unfortunately, once the technicians at the computer shop set to work, they discovered that, besides a hard drive that was on its last legs (which I already knew), my laptop also had an insideous and difficult to diagnose "mother board" problem (which I did not know). In short, my computer (with all of its hundreds of document files, etc., etc.) was on the verge of breathing its last! Because of the holiday and the repeated diagnostic tests that had to be run (my computer has recently decided to turn itself off for no apparent reason) all this took two weeks; thus, I only received this dire prognosis yesterday afternoon.What all this really means, of course, is that, in order for me to resume blogging on a regular basis, I will have to invest in yet another computer; for what it's worth, I have now already burned through two "high end" laptops in six and a half years. In the meantime, I will be able to respond to comments and to generate a few short posts on my wife's machine, but I really have a difficult time writing on her computer because of the way that her keyboard and "mouse" are set up. That being said, it looks like my wife (she's the computer expert in the family) and I will be shopping for a new computer this weekend. Which should mean, with a bit of luck, that I should be able to resume writing by the first of next week (all those software and file transfers, after all). This time around, however, I think that I will turn my attention towards acquiring a bulkier (but more robust) desktop; given my past experiences, laptops just don't seem to be working out that well for me. Needless-to-say, given my past luck in the "computer department", if any of you, my readers, have any thoughts on this issue, I invite you to comment or to make suggestions: hopefully, of course, before I actually take the plunge and buy another machine!
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