One glaring shortcoming, however, of all of these SPI “gunpowder” tactical games was the failure of SPI to include any type of “play aide” that would specifically help players keep track of their various actions in the course of a game turn. This was no small issue. Each game turn, in every one of the titles in this tactical series, had multiple and asymmetrical player phases. Because the actions of each game turn were very interactive and almost simultaneous, it was very easy for players to lose track of which phase they were actually executing in the turn sequence.
After putting up with this irritating little problem for a few gaming sessions, I finally resorted to hand-drawing a makeshift “phase track” for each of the titles in this series; I and my opponents liked them so much that I persuaded my wife (she’s the expert) to republish all of the different game tracks with nicer computer graphics and jazzier colors. I have posted a copy of the improved, computer version of the GRENADIER “Turn Phase Track,” for any visitors who might find this play aide useful.
Related Map and Counters Blog PostsSPI, GRENADIER (1971)
GAME ANALYSIS: GRENADIER: Tactical Warfare 1680-1850