HISTORICAL BACKGROUND
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DESCRIPTION
CASE WHITE is an operational (division/brigade/regiment/battalion) simulation of the short, but decisive campaign that followed the German invasion of Poland on September 1, 1939. This campaign is historically significant because it demonstrated unequivocally that the pace and tempo of warfare had completely changed in the two decades since the end of World War I; a change that was the direct result both of Nazi Germany’s large-scale expansion of its mechanized forces, and of the revolutionary new German military doctrine for wielding those forces. In Poland, speed and maneuver would again gain dominance over the battlefield, and tank time would replace railroad time in the operational decision cycles of modern generals from that moment forward. This brief, but violent campaign would also introduce a new word into the European lexicon: Blitzkrieg.
The Standard game in CASE WHITE is the Historical September 1, 1939 Invasion Scenario with set up instructions for both Polish and German starting forces. In addition, the game also offers six optional (what-if?) alternatives — including a Free Deployment Scenario — any of which might have significantly affected the course and outcome of the campaign.
Design Characteristics:
- Time Scale: 3 days per game turn (2 weeks if utilizing standard Europa game format)
- Map Scale: 16 miles per hex
- Unit Size: division/brigade/regiment/battle group
- Unit Types: armor/panzer, light armored/leich te, mechanized infantry/panzer grenadier, motorized antitank, light motorized/motorcycle, motorized infantry, infantry, mountain infantry, cavalry, machinegun, engineer, field artillery, siege artillery, antiaircraft (flak), border, police, national guard/landwehr, parachute, marine national guard, marine, fortress units, aircraft, river flotillas, and information counters
- Number of Players: two
- Complexity: above average
- Solitaire Suitability: average
- Average Playing Time: 3-10 + hours
Game Components:
- Three 21½” x 28” hexagonal grid Map Sheets (Europa Maps 13, 1A and 3A)
- 480 ½” cardboard Counters
- One 8½” x 11” loose-leaf style Rules Booklet (with designers notes)
- Two 8½” x 11” copies of the back-printed Unit Identification Chart and Combat Results Table
- One 8½” x 11” combined Allied Intervention Table, Western Front Holding Box, West Wall Strength Track, and Turn Record Track
- One 8½” x 11” back-printed Terrain Key and Terrain Effects Chart
- One 8½” x 11” back-printed German OOB and Reinforcement Chart
- One 8½” x 11” back-printed Polish OOB and Reinforcement Chart
- One 8½” x 11” Soviet OOB and Reinforcement Chart
- Two 8½” x 11” Errata Sheets (Dated 15 July, 1977)
- One heavy-stock paper CASE WHITE Title Folder
- One “Zip Lock” bag (original packaging)
Recommended Reading
See my blog post Book Reviews of these titles; both of which are strongly recommended for those readers interested in further historical background.
THE WEST POINT ATLAS OF AMERICAN WARS (Complete 2-Volume Set); edited by Brigadier General Vincent J. Esposito; Frederick A. Praeger, Inc. (1959); ASIN: B000MTBTEU
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