|
Showing posts with label EMPIRES AT WAR. Show all posts
Showing posts with label EMPIRES AT WAR. Show all posts
DG, EMPIRES AT WAR (1993)0 comments
EMPIRES AT WAR: Great Battles of the 19th Century is a set of four games each simulating a different European battle during the transitional period between the Napoleonic Wars and World War I. The four battles represented in this collection of games are: INKERMAN 1854, SOLFERINO 1859, KÖNIGGRATZ 1866, and GRAVELOTTE 1870. These engagements are little known to many amateur students of military events, yet they each had important consequences for the armies that fought them. EMPIRES AT WAR was designed by Joseph Miranda and published by Decision Games (DG) in 1993.
INTRODUCTIONThe four games in EMPIRES AT WAR: Great Battles of the 19th Century utilize a similar mix of game components, and are designed around a set of standard rules that are common to them all. This design format, first popularized by SPI's 'quadri-games', makes it almost effortless to move from one game to the next without a lot of time spent learning a completely new game system with each of the different titles. However, because the historical setting varies from battle to battle, each individual simulation also has its own short set of exclusive rules specific to that game. This means that each game, while similar to the others in this set, still offers the players a different and historically unique gaming experience. DESCRIPTIONAll of the games that make up EMPIRES AT WAR use the same basic game system; although each of them makes use of its own game map and counters. The playing area depicted in each of the four game maps represents the terrain in which most of the major actions of these different 19th Century battles actually took place. INKERMAN 1854 INKERMAN (5 November 1854), also known as “the Soldiers’ Battle,” is a grand tactical (brigade) level simulation of the action between British and French forces and the Russians on Inkerman Ridge during the Crimean War. The Russian plan was to attack and defeat the British force in the area of the ridge before reinforcements could arrive from the French Army. Nineteen thousand Russians, under General Soimonov, began their assault on the British outposts at about 0530 hours, but a heavy fog hampered efforts to coordinate with General Paulov’s 16,000 men. With visibility limited to a few yards, the artillery on both sides was restricted to firing at the dimly visible muzzle flashes of the opposing guns. Whatever command and control existed prior to the engagement quickly collapsed, and the battle became a short-range clash between disorganized groups of soldiers stumbling through the fog. This battle was, perhaps, the Russian Army’s best opportunity to smash the exposed Allies; that the attack failed, was more a testament to the high morale and professionalism of the individual British soldier, than to the skill of the Allied commanders who, characteristically for this war, seemed to have been almost totally absent from the fight. Allied losses, considering the disorganized, melee nature of the battle were surprisingly light: the British lost a total of 2,300 killed, wounded, and missing; while total French casualties were slightly less that 1,000. The Tsar’s soldiers, as was typical of the entire campaign, suffered much more heavily, and total Russian casualties — killed, wounded, missing, and captured — probably exceeded 12,000 men. INKERMAN 1854 offers two scenarios: the Historical scenario (9 game turns long); and the Extended scenario (16 game turns). SOLFERINO 1859KÖNIGGRRATZ 1866 This is a grand tactical (brigade/division) level simulation of the most important battle of the Seven Week’s (Austro-Prussian) War. On the morning of 3 July 1866, the Prussian army crashed into the Austrian army which had deployed in a strong defensive position around the Bohemian hamlets of Sadowa and Königgratz. The Austrians, under General Ludwig von Benedek, numbered slightly more than 200,000 men with 650 guns, and significantly outnumbered the 125,000 Prussians — initially the soldiers of the Army of the Elbe and the First Prussian Army — who were first to arrive on the battlefield. None-the-less, this was a battle that Benedek did not want to fight; unsure either of the strength or the whereabouts of the rapidly converging Prussians, the Austrian commander had wanted to withdraw across the Elbe to relative safety, but he had been overruled by his sovereign, Emperor Franz Josef I. The opening Prussian attacks, ordered by Prince Frederick Charles, made little headway against the larger defending force. Slowly the cautious Benedek — encouraged by the repeated Prussian failures to gain ground —began to take heart. After hesitating for most of the morning, at about 1130 hours, the Austrian commander finally sent his troops forward in a counterattack. Unfortunately, this order could not have come at a more inopportune time; almost as soon as the Austrians advanced out of their defensive positions, they were struck on their northern flank by the fire of newly-arriving troops from the Second Army, commanded by Prussia’s Crown Prince, who were only now beginning to spill onto the field after a long forced march. These reinforcements — numbering 90,000 to 100,000 men — continued to pour in and, by about 1400 hours, both the numerical and the battlefield advantage swung decisively in favor of the Prussians. With Benedek’s counterattack broken and in disarray, the fully-concentrated Prussian force — which, with the Second Army’s arrival, had swelled to over 220,000 men and 700 guns — surged forward to smash into the Austrian center. The Austrians, already disordered and discouraged, began to give way. General Benedek, now confronted with the beginnings of a military catastrophe, scrambled to save his army from complete ruin. This, the Austrian commander managed to do by covering his soldiers’ retreat with repeated cavalry charges. Benedek’s withdrawal was successful, but his army’s losses were heavy: 5,800 killed, 8,000 missing, 8,400 wounded, and nearly 22,000 captured. Prussian casualties, considering the size of the action, were surprisingly light: 1,900 killed, 300 missing, and 7,000 wounded. This victory, by making possible the formation of the pro-Prussian North German Confederation, was an important step in laying the political foundation for a greater, unified Germany. KÖNNIGGRATZ 1866 is 15 game turns long; there are no alternative scenarios. GRAVELOTTE 187 GRAVELOTTE (18 August 1870), sometimes also called the Battle of St. Privat, was a critical turning point in the Franco-Prussian War. At the start of the battle, the French army, under Marshal Françoise Achille Bazaine, numbered some 113,000 men and 520 guns, while the strength of the Prussian force — under the titular command of William of Prussia, but actually led by Field Marshal Helmuth von Moltke — probably exceeded 187,000 with 732 guns. Despite the disparity in numbers, the well-fortified French positions were well-chosen, and although the Prussians repeatedly attempted to break his center, Bazaine’s entrenched soldiers tenaciously held their ground. Deciding that Gravelotte itself was too strongly held, von Moltke finally turned his attention to St. Privat on the French right. Here, as in the center, the Prussian attack — which jumped-off at about 1630 hours — did not begin well. The first units in the assault, including several brigades of the Prussian Guards, were badly mauled by accurate French rifle and machinegun fire as they attempted to close on St. Privat. And despite repeated attacks throughout the late afternoon and early evening, it seemed that the French right, like the center, would hold. In a final desperate effort to force a conclusion, the Prussians massed the artillery from two corps against the strongest positions on the French right, and at the same time threw several additional units, including the fresh 4th Division, against the tiring French line. At about 2000 hours, Prussian infantry finally succeeded in storming into St. Privat. Ironically, although von Moltke had finally turned the French position, the Prussian attack was virtually spent. Bazaine sensed that the Prussians to his front were near their breaking point and that a strong counterattack against the exhausted Prussian line might still carry the day. Unfortunately, this decisive counter-stroke was not to be; when the French commander ordered the commander of the Imperial Guard to make ready for the assault, the Guard’s commander flatly refused, saying that the battle was already lost. Confronted by insubordination among his generals, and a defensive position that, if it could not be restored, was untenable, Marshal Bazaine reluctantly ordered his army to withdraw back to the fortress of Metz, six miles away. The Prussians, as Marshal Bazaine had surmised, were too exhausted to interfere. There, in the fortress of Metz, Bazaine’s army would remain trapped by blockading Prussians until its surrender, two months later. The Prussian Army paid dearly for its victory: over 5,200 were killed, 14,400 wounded, and almost 500 captured and missing. French losses were much lower: 1,150 killed, 6,700 wounded, and 4,450 captured or missing. GRAVELOTTE 1870 presents only the (13 turn) Historical game. A PERSONAL OBSERVATIONJoseph Miranda’s EMPIRES AT WAR presents an interesting, if somewhat uneven, collection of game situations. The four simulations that make up this set of titles are all historically important, and with the exception of Inkerman, are also relatively unknown. For this reason alone, this batch of games is probably worth a look; particularly, by those players who have an interest in the evolution in both tactics and technology that European warfare underwent during the mid and later 19th Century. Moreover, each of the individual battles in EMPIRES AT WAR represents a critical juncture in their respective campaigns. The outcomes of the battles of Königgratz and Gravelotte are especially fascinating because they each had such far-reaching military and political repercussions for the political future of Germany, and, by extension, for all of Europe. The outcome of neither battle was a sure thing; in both cases, the Prussians could well have been defeated. Thus, intriguing questions about these battles still remain. What if, for instance, Benedek had launched his counterattack against the outnumbered and disordered Prussians even one hour earlier? And how would history have remembered Marshal Bazaine if the commander of his only fresh reserves had not been both insubordinate, and a personal favorite of Napoleon III? History, of course, cannot answer these questions, but the games in EMPIRES AT WAR that deal with these two specific battles — at least in a highly-abstracted, symbolic sense — can. Of the remaining two titles in this set, INKERMAN 1854 is probably, purely from a playability standpoint and despite its tiny map area, the best of the lot; SOLFERINO 1859, on the other hand, is arguably the least satisfying, both as an historical simulation and as a game. Despite my generally positive take on EMPIRES AT WAR, I do have a few nits to pick when it comes both to the underlying game system and to the rules. First, when it comes to movement, there is simply too much die-rolling. Game designs that emphasize leadership, and command and control, are fine, but there has been a tendency, of late, to overemphasize this simulation factor to the detriment of other, equally important design elements. And Joseph Miranda is not the only well-known designer guilty of this vice. I realize, of course, that often this design approach is taken as an indirect means of improving a game’s appeal for “solitaire” play; none-the-less, it is frequently overdone, and usually off-putting. Second, I am personally getting a little tired of the proliferation of 'Impetuous' or 'Berserker' rules. Historically, these impromptu events were comparatively rare and — excepting for the well-known reaction of the Swedish Army to the death of their charismatic leader, Gustavus Aldophus, at the Battle of Lützen — almost never had any significant impact on events on the battlefield. Finally, Mr. Miranda is one of a growing number of designers who display an annoying penchant for renaming familiar gaming concepts. 'Fire zone' (FIZ) instead of 'zone of control' (ZOC), and 'disintegration' instead of 'demoralization' are just two examples of Mr. Miranda’s use of awkward, unfamiliar terms to describe well-recognized game concepts. If any of these new terms actually added anything to the descriptive power of the originals, I wouldn’t complain, but they don’t, so I will. Conventions exist for a reason; in my view, if a designer cannot offer a convincing argument for changing them, then he should leave well-established conventions alone. Design Characteristics (all four Games):
Game Components (for all four Games):
Subscribe to:
Posts (Atom)
Pageviews last monthTranslateDice Rolling LinksHelpful Wargame Blogs and Links
Tournament LinksAmazonTags
1812
1815
1815 THE WATERLOO CAMPAIGN
1870
1914
1939-45
1940
1942
1944
3W
A HOUSE DIVIDED
A Study in Command
A Time for Trumpets
Aachen
Acre
ACROSS SUEZ
ADVANCED THIRD REICH
advice
AFRIKA KORPS
After Action Reports
AFTER THE HOLOCAUST
AGINCOURT
ALESIA
Allied
Allies
ALMA
alternate strategy
American
American Anniversary
American Army
American Civil War
American Revolutionary War
analysis
anniversary
ANZIO
Arab Israeli War
ARABIAN NIGHTMARE The Kuwait War
ARMADA
Armistice Day
Army of Northern Virginia
articles
ATLANTIC WALL
atlas
ATTACK IN THE ARDENNES
AUSTERLITZ
Australia
Austria
Avalanche
Axis
AXIS and ALLIES: EUROPE
BALACLAVA
Barbarossa
basic resource points
BASTOGNE
BATTLE FOR GERMANY
BATTLE FOR MIDWAY
BATTLE OF BRITAIN
Battle of Nations
BATTLE OF THE BULGE 91
battlegroup
Birthday
board economic game
board political game
board simulation
board simulations
board war game
Boardgame Players Association
boardsimulations
Boer War
bomb disposal
book
BORODINO
BPA
BREAKOUT and PURSUIT
BREAKOUT: NORMANDY
British
BULGE '65
Burma
CAESAR
CAESAR'S LEGIONS
Cambrai
Carnage and Culture
CASE WHITE
CASSINO
CAULDRON
Central Powers
CG
Charles S Roberts
CHINESE FARM
Christmas
Churchill's Generals
CIVILIZATION
classics
COAG
Coalition
COBRA
Cold War
combat results
Command Game Series
comment
components
Computer problems
confederate
ConsimWorld
Continental Congress
convention
counters
Crimea
D-Day
DAGC
Danny S. Parker
DARK DECEMBER
Darwin air raid
David Chandler
Decision Games
Declaration of Independence
description
DESERT STORM UPDATE
design
DG
Don Greenwood
DRESDEN
DRIVE ON STALINGRAD
DUNE
EAST FRONT
Eastern Front
eBay auctions
Eisenborn Ridge
Eisenhower
EL ALAMEIN
EMPIRES AT WAR
EMPIRES IN ARMS
Entente
ERIC GOLDERG'S KURSK
errata
Europa
European
Excel
EYLAU
Fall Gelb
fantasy
Father's Day
Festung Europa
Finland
Finnish
FIRE IN THE EAST
FIREFIGHT
Flag Day
FORTRESS AMERICA
FORTRESS EUROPA
founder
FRANCE 1940
Frank Chadwick
FREDERICK THE GREAT
French
FULDA GAP
game analysis
game design
game system
GDW
General
Ger
German
GETTYSBURG '64
GETTYSBURG '77
GLOBAL WAR
GMT
GOLAN
Great Siege
GRENADIER
grognards
Guadalcanal
guest post
GULF STRIKE
Gulf War
HANNIBAL
HBO
history
holidays
hypothetical
Independence Day
INDIAN OCEAN ADVENTURE
INKERMAN
interpretation
Into the Storm
INVASION SICILY
inventor
Iraqi
Italy
Japanese
Jean Lartéguy
JENA
JENA-AUERSTADT
John Churchill
John Keegan
July 4th
June 14th
kampfgruppen
Karl-Heinz Frieser
KHARKOV
KOREA
Korean War
KORSUN POCKET
KURSK
LA GRANDE ARMEE
LEE MOVES NORTH
LEE vs. MEADE
LEE'S LIEUTENANTS
LEIPZIG
LEIPZIG REVISED
Lille
links
LOST BATTLES
Lost Command
magazine
MAHARAJA
Malta
MANASSAS
Mans' Best Friend
Manstein Plan
map
Map and Counters
MARENGO
Marine Corps Birthday
Marlborough as Military Commander
MBC
Memorial Day
MIDWAY
MISSLE BOAT
MODERN BATTLES
monster game
MonsterGame.Con
Moscow
Mother's Day
movie
MUKDEN
MUSKET and PIKE
NAPOLEON AT LEIPZIG
NAPOLEON AT WATERLOO
NAPOLEON'S LAST CAMPAIGNS
Napoleonic
NAPOLEONS ART OF WAR
NATO
naval
Near Eastern
New Year
Normandy
Normandy Landings
North Africa
North Vietnam
notebook
OBJECTIVE MOSCOW
OMAHA BEACH
Operation Bagration
Operation Cobra
OPERATION CRUSADER
OPERATION TYPHOON
optional rules
OSG
Overlord
Pacific Theater
PANZER ARMEE AFRIKA
PANZER BATTLES
PANZER LEADER
PANZERBLITZ
PANZERGRUPPE GUDERIAN
PANZERKRIEG
PBeM
PBM
Pearl Harbor
Personal Notes
Personal Notes. WWII
play aide
play balance
production
Prussia
PWG
quadrigame
railroad repair rules
Rand Game Associates
reader comments
Recent Break in Blogging
RED SUN RISING
remembrance
review
RGA
RICHTHFEN'S WAR
RIFLE AND SABER
ROAD TO THE RHINE
Robert Cressman
Roman
rules
Russian
RUSSIAN CIVIL WAR
S and T
SAMURAI
SARATOGA: 1777
Saxony
science fiction
SEA LION
SEELOWE
September 11th 2001
Series 120
set-up
Sevastopol
Seven Years War
Sicily
siege
SIEGE OF CONSTANTINOPLE
SINAI
SOLDIER KING
SOLDIERS
SOLOMONS CAMPAIGN
SOUTH AFRICA
South Vietnam
Soviet
SPI
spreadsheet
SQUAD LEADER
ST #49
Stalingrad
Strategy and Tactics
tactical
TAHGC
TANNENBERG
TCHERNAYA RIVER
template
TGI
Thanksgiving
THE AMERICAN REVOLUTION
THE ARDENNES OFFENSIVE
THE ART OF SIEGE
THE BATTLE FOR MOSCOW
THE BATTLE OF LOBOSITZ
THE BATTLE OF MOSCOW
THE BATTLE OF NATIONS
THE BATTLE OF THE BULGE
The Blitzkrieg Legend
The Centurions
THE CIVIL WAR
THE CRIMEAN WAR
The Face of Battle
The Fall of France
THE FALL OF TOBRUK
THE FAST CARRIERS
THE FRANCO-PRUSSIAN WAR
THE GREAT WAR IN THE EAST
THE GUNS OF AUGUST
THE MARNE
The Mask of Command
THE MOSCOW CAMPAIGN
THE NEXT WAR
The Pacific
The Praetorians
THE RUSSIAN CAMPAIGN
THE RUSSO-JAPANESE WAR
THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR
The War in the West
THE WILDERNESS CAMPAIGN
THE WINTER WAR
THEIR FINEST HOUR
THIRD REICH
TO THE GREEN FIELDS BEYOND
TOBRUK
Toland
Torgau
tournament
Tradition
TSR
turn record chart
TURNING POINT
TURNING POINT STALINGRAD
TYPHOON
Tyre
union
US Constitution
USMC
USN
variant
Velikiye Luki
VERACRUZ
Veterans Day
VG
Victor Davis Hanson
Victory Games
Vietnam
VON MANSTEIN
WACHT AM RHEIN
WAGRAM
WAR AND PEACE
WAR BETWEEN THE STATES
war game
War in Europe
War in the East
WAR IN THE EAST 1ST EDITION
WAR IN THE EAST 2ND EDITION
WAR IN THE WEST
War of the Spanish Succession
Wargame Conventions
wargaming
Wargaming Events and Tournaments
Warsaw Pact
WATERLOO
WBC
WBC Convention
WBC Tournament Results
WBTS
WELLINGTON'S VICTORY
Western Front
WHITE DEATH
WOODEN SHIPS IRON MEN
WORLD WAR 1
WORLD WAR II
WORLD WAR II: European Theater of Operations
WURZBURG
WWI
WWII
YEAR OF THE RAT
Yom Kippur
Zitadelle
ZunTsu
Popular Posts
About Me
My Nephew Joe and Three Marine Buddies
Followers |


