HISTORICAL BACKGROUND
In the spring of 1863, the Army of Northern Virginia, under General Robert E. Lee, seemed invincible; it had recently won a crushing victory at Chancellorsville, and Lee began to think that one more decisive Confederate victory, particularly if it could be attained on Northern soil, might be enough to induce the North to abandon its attempt to forcibly compel the political reunification of the North and South. So, despite the bitter memories of the Antietam campaign of the previous year, Lee marched into Pennsylvania at the head of an army of 77,000 men. On 1 July, at a small rural town called Gettysburg, the Army of Northern Virginia, quite by accident, blundered into the advanced elements of General George Gordon Meade’s Union Army of the Potomac. In a steadily escalating battle, the Confederate forces of General Ambrose Hill’s corps succeeded, by the end of the day, in driving the Union defenders out of their advanced positions and back into Gettysburg in some disorder. During the night, the Union troops abandoned the town. But Union reinforcements were on the way, and, as additional troops from Meade’s 88,000 man Army of the Potomac continued to arrive, the Union commander immediately deployed them on the ridges to the south overlooking the now Confederate-occupied town. On the morning of the second day, Lee fixed his attention on a small brush and scrub covered hill on the Union Left, known locally as Little Round Top. Although the hill was only 650 feet high, if the Confederates could emplace artillery on its heights, they could enfilade the entire length of the Union line defending Cemetery Ridge below. The Confederate commander knew that if his men captured Little Round Top, Meade’s forces would have no choice but to retire in defeat. Lee was supremely confident in his men as they began their preparations for battle, and he was just as confident that by sundown on 2 July, 1863, Gettysburg would be the site of another decisive Confederate victory — perhaps the crucial triumph necessary to bring the War for Southern Independence to a successful end.DESCRIPTION
The Introductory Game is intended to introduce the beginner to the basic elements of conflict simulations. While the Introductory Game uses the same map board as the other versions, the piece count is limited (only army headquarters and division instead of brigade counters are used), the game system relies on a simple, symmetrical move-fight turn sequence, and the game rules are so simple that they require only two pages of text.
The Intermediate Game adds complexity by increasing the numbers and types of units, as well as by adding step-losses, morale, ranged artillery fire, simple command and control, prepared positions, and (shock) assaults in addition to fire combat. Since multiple types of combat are introduced, these new forms of combat bring into play different CRTs.
A PERSONAL OBSERVATION
So far as the actual game design is concerned, I personally think that Mick Uhl did a really excellent job of simulating Civil War combat on the grand tactical level, both in the Intermediate, and most especially in the Advanced Game. While I never had the opportunity to play my own copy, several people whose opinions I trust, were extremely impressed with the detail and intuitive logic of the overall game system. It was on their recommendations that I bought the game, in the first place! Clearly, there was a lot of historical work done in the preparation and design of this game, and it shows. The carefully stepped rules progression from the Introductory to the Advanced game also makes it very easy for a beginner to easily progress in mastering the game system.
Design Characteristics:
- Time Scale: 2 hours per game turn (Introductory Game); 1 hour per game turn (Intermediate and Advanced Games)
- Map Scale: 756 feet per hex
- Unit Size: brigade/division/battery (Introductory Game); brigade/battery (Intermediate and Advanced Games)
- Unit Types: infantry, cavalry, artillery, and army headquarters (Introductory Game); infantry, cavalry, foot artillery, horse artillery, leaders/headquarters, and information counters (Intermediate and Advanced Game)
- Number of Players: two
- Complexity: below average-above average (depending on which of three game versions being played)
- Solitaire Suitability: average
- Average Playing Time: 2½-10 + hours (depending on game version being played)
Game Components:
- One (two section) 22” x 28” hexagonal grid Map Board
- 1,040 back-printed ½” cardboard Counters
- One 8” x 11” Rules Booklet (with Advanced Game Status Sheets and Historical Orders of Battle incorporated)
- One 8½” x 11” back-printed Introductory Game Turn Record/Reinforcement Chart and Combat Results Table; Advanced Game Experience, Strength, and Disorganization Point Determination Tables
- One 8½” x 11” back-printed Intermediate Union Order of Appearance and Turn Record Track; Advanced Game Union Order of Appearance and Turn Record Track
- One 8½” x 11” back-printed Intermediate Confederate Order of Appearance and Turn Record Track; Advanced Confederate Order of Appearance and Turn Record Track
- One 8½” x 11” back-printed Advanced Artillery Fire, Combat Fire, Assault, Movement, and Activity Tables
- One 8½” x 11” book-style reprint of consolidated GETTYSBURG ’77 Errata from the General
- One six-sided Die
- One 5½” x 8½” Avalon Hill Catalogue
- One 8½” x 11” All-Star Replay Ad Slick
- One 5½” x 6½” Customer Response Card
- One 11¼” x 14½” x 1¼” flat Cardboard Game Box
Recommended Reading
See my blog post Book Review of this title which is strongly recommended for those readers interested in further historical background..
THE WEST POINT ATLAS OF AMERICAN WARS (Complete 2-Volume Set)
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Also see my blog post Book Review of this definitive three volume work on the officers of the Army of Northern Virginia by Douglas S. Freeman.
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Also, for those interested in battlefield maps, the "museum book" collection of historical Civil War maps by William J. Miller, released in 2004, or the atlas compiled by Stephen Hyslop in 2009 of Civil war battlefields are worth collecting.
Recommended Artwork
This Giclee print of a map of the Battle of Gettysburg is suitable for framing and makes a nice wall decoration for a game room with a Civil War theme.
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For personnal play I favor the Intermediate version .I found the Advance game was just too cluttered on the standard size map.
But a good friend in my gaming club Loved the Advanced version that he pruchased a bunch of extra formation countersheets and the club did a Civil War campaign in which we would fight the battles on home made maps.That's when I enjoyed the Advance version in Do it Yourself battles. I copied these maps for myself and bought extra formation sheets also.
I liked the State flags on the counters but not the small print. I did feel that map was better suited to the Basic/Intermediate geames and the Advanced needed a bigger map to really make it shine
Does anyone know if the late, great Mick Uhl ever did a follow-up rules errata / clarification for the advanced game? In the 1978 General edition featuring this game, on his errata sheet, he makes a single reference (re a question posed to him on the errata sheet) to a follow-on rules clarification. I know the game wasn't that popular but Mick lived another 30 yrs or so and AH was around another 20 or so...just wondering if, other than the single back and front "errate sheet" in the above noted General mag, did Mick or AH ever get around to issuing any further expansion / clarification to the rules on this intriguing game.
Greetings Jack:
You raise an interesting question; unfortunately, I really have no answer for you. I have not, either in the pages of the GENERAL or at any of the usual hobby sites seen anything that might suggest that he did. However, that said, I suggest that you raise this question on the appropriate game forums at Boardgamegeek.com and/or ConSimWorld.com, and see if you get any worthwhile responses.
Best Regards, Joe