HISTORICAL BACKGROUND
Today, a monument stands near the Saxon town of Leipzig; and, at over two hundred and fifty feet in height, it is the tallest structure of its type in Germany. It was erected to commemorate the greatest battle of the Napoleonic Wars: the Battle of Nations. The towering Leipzig monument is a stone testament to those who fell in the actual battle; it is also, however, a monument to German nationalism and its armed triumph over French political domination. During a six-day period in October 1813, a French army that ultimately totaled 175-185,000 men, commanded by Napoleon, faced a Grand Coalition force of 330-350,000 soldiers, composed of troops from the armies of Prussia, Russia, Austria, and Sweden. The Battle of Nations was also Napoleon’s greatest battlefield defeat. In the course of the fighting, almost 50,000 French troops would be killed or wounded, and another 11,000 would become prisoners. The soldiers of the Great Coalition would also suffer greatly. The victorious allies would, in the space of a few days, lose over 54,000 men killed or wounded at Leipzig. Until the industrialized, wholesale carnage of the two World Wars, the Battle of Nations would hold the dubious honor of being the largest battle in modern European history.DESCRIPTION
NAPOLEON AT LEIPZIG offers several versions of the Campaign Game: the Standard Campaign Game which begins during the last night turn of 16 October and runs to 13:00 hours on 19 October (46 game turns); and the Early Start Campaign Game that begins at 11:00 hours on 14 October and continues to 13:00 hours on 19 October (69 game turns). In addition the designer has also included three shorter scenarios, or “mini-games,” that run any where between eight and eleven game turns and that can be played to a conclusion in a few hours.
A PERSONAL OBSERVATION
The NAPOLEON AT WATERLOO Game System is probably one of the most successful conflict simulation design architectures ever created. Besides being used in numerous SPI (and other publishers’) Napoleonic games, it also formed the foundation for the SPI BLUE & GRAY Civil War quadri-games, and showed up in at least one WWII title and even appeared in a modern naval game, SPI’s 6th FLEET. These games all share many of the same characteristics: they are easy and comparatively quick to play, full of action, and they usually model interesting and historically significant conflict situations.Such is the case with NAPOLEON AT LEIPZIG. When I first played the OSG version of this title many decades ago, I was immediately struck with how quickly I and my opponent, despite the fact that neither of us had ever seen the game before, could get right into the play of the Standard Campaign Game. The reason for our effortless comprehension of the new game system was simple: we were both already familiar with the rules to NAPOLEON AT LEIPZIG because we had seen most of them before. For anyone who has ever played SPI’s NAPOLEON’S LAST BATTLES quadri-game, this title will seem, if not an identical twin, at least like a strikingly similar cousin. In fact, a player who is familiar with NLB can skim the rules for the Standard Game of NAPOLEON AT LEIPZIG and then immediately sit down and play. This probably should not be surprising as both games were authored by the same designer, Kevin Zucker. However, in the case of this game, the designer has been able to add additional rules, in increments. Thus, the more advanced versions of NAPOLEON AT LEIPZIG appreciably increase both realism and the historical color of the game over the designer's earlier treatment (for SPI) of the Waterloo Campaign; yet it does so without adding significantly to the players’ rules “learning” load. This means that, almost alone among the many grand-tactical monster games dealing with famous Napoleonic battles, this title doesn’t require weeks of preparation before players finally feel knowledgeable enough about the game system to attempt to play.
The other thing about NAPOLEON AT LEIPZIG that I feel compelled to mention is the generally wonderful quality of the game’s graphics. The maps and counters of the Clash of Arms Games’ version are simply gorgeous. The OSG maps and counters were okay, but those in the COAG third edition of the game are absolutely striking.
NAPOLEON AT LEIPZIG, like its cousin, NAPOLEON’S LAST BATTLES, is not a particularly complicated game, yet it does have enough historical ornament to be satisfying to any but the most dedicated detail-obsessed monster game fanatics. Moreover, what it lacks in operational “nitty-gritty,” it more than makes up for in ease of learning and playability. Granted, this may not be the definitive conflict simulation of the Battle of Nations, but it is a heck of a lot of fun to play, and different battlefield strategies seem to emerge every time you begin the game anew. For this reason, I recommend this title, both for those experienced players interested in the Napoleonic Wars generally, and for casual gamers who enjoy a challenging, fun game that doesn’t require hours to figure out or to learn. For those players who are particularly interested in the Battle of Leipzig, however, this title is probably a MUST OWN.
Design Characteristics:
- Time Scale: 1 hour per game turn (daylight turns); 3 hours per game turn (night turns)
- Map Scale: 480 meters per hex
- Unit Size: Each strength point represents 350-800 men or 1 battery (6 to 14 guns)
- Unit Types: leaders (army/corps/division), infantry, cavalry, foot artillery, horse artillery, and information markers
- Number of Players: two (excellent candidate for team play)
- Complexity: average/above average (depending on which version of the game being played)
- Solitaire Suitability: above average
- Average Playing Time: 3-16 + hours (depending on scenario)
Game Components:
- Two 22” x 34” hexagonal grid Map Sheets (with Combat Results Table, Cavalry Charge Table, Turn Record/Reinforcement Track, National Morale Tracks, Command Order Boxes, Casualty Boxes, and Terrain Effects Chart incorporated)
- 380 ½” back-printed cardboard Counters
- One 8½” x 11” Rules Booklet (with Scenario Instructions incorporated)
- One 8½” x 11” Study Folder (with Historical Commentary and detailed Orders of Battle for all of the armies present at Leipzig)
- One 8½” x 11” back-printed NAPOLEON AT LEIPZIG “Gold Edition” Rules Supplement
- One 8½” x 11” back-printed Clash of Arms Games Price List and Order Form
- One six-sided Die
- One 3¾” x 8½” tri-fold Ad Slick for The Military History Press
- One “Against the Odds” Magazine Ad Card
- One 3½” x 8½” Clash of Arms Games “Customer Response” Card
- One 9¼” x 12” x 2” bookcase-style cardboard Game Box
Recommended Reading
See my blog post Book Review of this title which I strongly recommend for those visitors interested in additional historical background.
THis is most likely my favorite Nappy game-Napoleon on the Danube would be the other one for a 1st place tie. Loved the OSG edition even with the counter colors which I never minded. Like the CoA 2nd edition with the new counter style. I bought extra sets to go with the OSG edition.I have 3 1st,4 2nd and 3 3rd copies-hmmm, complusive buying or what!
The 3rd edition I do like the more detasiled map for adding in more terrain like towns and such but don't like the dark field effect in every hex. hex numbers are even hard to read.And the rules for being a 3rd edition seemed to have more errat then the earlier editions.
I have a few times when playing the full camapign game starting on the 14th won with the FRench by the 16th or into the 17th. It has always given me a great solo play.
Greetings Kim:
You'll get no argument from me! Although the one nice thing about Zucker's NAPOLEON'S LAST BATTLES is that players do not need the table space (for the individual scenarios) that this game tends to require. All-in-all a great Napoleonic game; and because it was designed around a pre-existing game system, it is plagued by few of the rules ambiguities that seem to plague many of the newer games.
Best Regards, Joe