A BRIEF NOTE ON MY LATEST PAUSE IN BLOGGING

Although I have a number of projects completely unrelated to wargaming on my plate right now, I thought that I would post a short note to reassure my readers that I haven’t actually died or been arrested. Regrettably, because of family commitments and other issues related to my and my wife’s former business, I just haven’t been able to spend as much time as I would like at the keyboard this month. This is not to say that I don’t try to make time to answer those visitor remarks or questions that crop up, from time to time, in the comments sections of my various posts, but only that I have not been able to actually finish any of the several essays and game profiles that are currently parked in my computer’s “Word Document” file. That being said, I hope to be pretty much back to my usual regular (if sporadic) blogging schedule once the month of March is finally behind me.


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 For those visitors who are moderately curious as to what I have been working on (albeit intermittently): I presently have rough drafts of game profiles for both Avalon Hill’s second try at an Ardennes game, BULGE ’81 (1981), and SPI’s treatment of “Lee versus Grant”, THE WIDERNESS CAMPAIGN (1972). I am also, thanks to the comments of one of my readers, presently taking another look at the old SPI folio game, JENA-AUERSTADT (1975). I barely tinkered with this title when it first came out thirty-six years ago, but has now (along with the other titles in the NAPOLEON AT WAR game series) — probably because of the density of the game systems of many of the newer Napoleonic titles that I have been looking at, of late — taken on fresh appeal thanks both to its simplicity and to its relatively short playing time. Some of my future posts are virtually guaranteed. For the die-hard grognards who like the older SPI monster games, for example, I still need to finish the third and final section of my three-part series on experimental rules modifications for WAR IN THE EAST (1974). In addition, I also still have several additional installments left on my extended analysis of Avalon Hill’s much under-appreciated WATERLOO (1962); unfortunately, I have — thus far, at least — been stalled on this project for want of really clear screen shots of the map and counters, but I’m working on it. And, of course, I still have more work to do in order to complete my multi-part survey of S&T magazine games from the “Golden Age of Wargaming”. In the realm of “games that I really don’t want to write about but think that I probably should,” I am also trying to crank up enough ambition to actually start a profile of Rand Game Associates’ THE WAR OF THE WORLDS, II (1974); a science fiction design by Phil Orbanes. I have decided to “suck it up” and to actually write a blog post on this title so that I can at last put it behind me. While I’m at it, I should also mention that I am about ready — once some of these other articles are finally finished and posted — to sit down with Jim Dunnigan’s eccentric but interesting simulation of hypothetical warfare in 1970’s Europe, NATO (1973), with the goal of putting together the “game analysis” piece that — I am embarrassed to admit — I first promised to my readers almost a year ago.

Finally, there is one intriguing topic for “Map and Counters” that has actually been on my mind for quite a long time; that is: the glacially slow pace and astonishingly convoluted path (at least to me) of board wargame development from ancient times up to the present. I have set out, more than once in the last two years, to write an article on exactly this subject but, on every one of these earlier attempts, I ended up chickening out because of the amount of time and work that such an extended essay would require. However, thanks to the encouragement of a couple of my gaming friends, I recently resumed work on a blog post on this subject using the old PBS TV series "Connections" as a model; and this time I hope to plug away until I can at last bring this project to some sort of conclusion. When that will be, I have no idea. Nonetheless, having finally made a reasonably good start, I can say that it already looks like the final version of this essay will probably turn out to be at least as long (if not longer) than my game analysis of the hex-version of SPI’s 1812 (1972), published earlier this year. I only hope that it will be as well-received by my readers as the 1812 piece.

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