HISTORICAL BACKGROUND2031: The United States, for the first time since the War of 1812, faces a direct invasion of its own soil by foreign enemies.
“After nearly three years of planning and careful preparing, the three superpowers (the Asian Peoples’ Alliance, the Central American Federation, and the Euro-Socialist Pact) are ready to strike. Since the United States would see any conventional force coming over the oceans at them in time to reactivate many mothballed naval units, the invasion force will travel by super-transport submarines. This will allow the invaders to surprise America and give her no time to react before the first divisions are on the coast. On the downside, the three superpowers will be unable to bring their full military might to bear. However, even America can’t hope to hold off the combined firepower of nearly 20 divisions of armor, infantry and aircraft that takes them by surprise …May 22, 2031: The Invaders strike! Here, now, the fate of America will be decided.
There is great risk however. Though the three superpowers control many countries in their part of the world, they are NOT the entire world. If this invasion does not succeed in the first few weeks, world opinion would turn against them. Also, the looming fear of America’s ability to produce war material in vast quantities is a factor in invader plans. Finally, there is the question of the American solar sats themselves. Are they only dangerous against orbital and sub-orbital targets, or should ground and air forces also be worried?”
From the “FORTRESS AMERICA PRE-BATTLE TIMELINE” courtesy of:
A PERSONAL OBSERVATION
http://boardgamegeek.com/boardgame/99/fortress-america, FORTRESS AMERICA currently holds an impressive ‘Geek’ (approval) rating of 6.70/10. This is no mean accomplishment for a game that was published almost a quarter century ago; and that, when it first appeared, was referred to dismissively by more than a few old-time players — myself, included — as “RISK (1959) on Steroids.” That all changed for me and, I suspect for many other players after my first real attempt at playing the game as it was actually intended, with three experienced opponents. The plastic playing pieces may have given the title a CHUTES AND LADDERS (1943) look, but the actual game, I discovered, played very well.
FORTRESS AMERICA, despite its many good points, is still probably not for everyone. Traditional players with a taste for complicated, richly-textured simulations with elaborate, multi-phase game systems will undoubtedly find this title both too simple and, because of its use of plastic game figures, just a bit too juvenile for their liking. Nonetheless, I heartily recommend FORTRESS AMERICA to almost any other type of player, from rank beginner to seasoned expert. In short, FORTRESS AMERICA is a great introductory game, a blast to play for casual players, and still manages to deliver an exciting, surprise-filled change of pace for experienced gamers.
For those players who are interested in game variants or would like additional information relating to FORTRESS AMERICA, or to any of the other AXIS & ALLIES - based games, visit: http://www.grognard.com/ .
- Time Scale: 1 week per game turn (estimated)
- Map Scale: not given (area movement)
- Unit Size: brigade/division, air wing (estimated)
- Unit Types: infantry, partisans (USA only), mobile unit, hovertank, helicopter, bomber, laser complex (USA only) and city markers
- Number of Players: two to four (best with four players)
- Complexity: average
- Solitaire Suitability: above average
- Average Playing Time: 3 + hours
- One 19½” x 33” area movement Map Board (with Terrain Key and Invasion Zones incorporated)
- 313 plastic Military Pieces (extra replacement pieces are included)
- 45 City and Laser Pieces (extra replacement pieces are included)
- One 8½” x 11” FORTRESS AMERICA Gameplay Manual (2nd Edition)
- One 8” x 10” back-printed Reference Card
- 30 USA Partisan Cards
- 90 back-printed cardboard Control/Battle Markers
- 12 back-printed cardboard Laser Markers
- 12 six to ten-sided Dice
- One 8½” x 11” Game Piece Removal Instructions
- One 8½” x 11” Milton Bradley Product Ad Slick
- One 4½” x 12” x 20” Game Box (with 32 compartment Storage Tray)