tag:blogger.com,1999:blog-4836956334020662322.post9184309479353400625..comments2024-01-13T03:07:48.472-08:00Comments on Map and Counters: GDW, ATTACK IN THE ARDENNES (1982)JCB IIIhttp://www.blogger.com/profile/16490081362549015107noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4836956334020662322.post-15783135312377372162020-01-15T07:54:43.340-08:002020-01-15T07:54:43.340-08:00Nice review, most of which I agree with. A few qu...Nice review, most of which I agree with. A few quibbles, though:<br /><br />> The game uses a modified (inverted counter) step-reduction system to account for combat losses.<br /><br />There's no step-reduction in this game. Units are killed outright. Counters are inverted to indicate entrenchment or (for artillery) suppression.<br /><br />> In addition, weather plays the same TimL_SFhttps://www.blogger.com/profile/16759864928448576741noreply@blogger.comtag:blogger.com,1999:blog-4836956334020662322.post-70349422786022756962018-12-25T09:44:32.787-08:002018-12-25T09:44:32.787-08:00Greetings Anon:
Yes, the mechanics of this game a...Greetings Anon:<br /><br />Yes, the mechanics of this game are -- seeing as how its game platform is based on the previously-published GDW title, A HOUSE DIVIDED -- pretty much trouble free. Like its Civil War cousin, ATTACK IN THE ARDENNES does -- unless one of the players really screws up -- require a lot of time to play out. That said, it is still an interesting designer treatment of the JCB IIIhttps://www.blogger.com/profile/16490081362549015107noreply@blogger.comtag:blogger.com,1999:blog-4836956334020662322.post-56208800621634572422018-12-24T09:10:49.120-08:002018-12-24T09:10:49.120-08:00@JCB III,
Yes it can indeed be a long game, HOWEVE...@JCB III,<br />Yes it can indeed be a long game, HOWEVER, give me a FUN long game over ANY game that I have to constantly fight the rules to play ! ! !Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4836956334020662322.post-64745378621075883432018-06-26T13:53:29.550-07:002018-06-26T13:53:29.550-07:00The other problem I had with the game was the VERY...The other problem I had with the game was the VERY tiny divisional IDs on the units, which were important for stacking. There was plenty of room on the counter for a bigger number.lcrlhttps://www.blogger.com/profile/05721657767283251183noreply@blogger.comtag:blogger.com,1999:blog-4836956334020662322.post-87331584223080110822010-12-26T12:57:05.619-08:002010-12-26T12:57:05.619-08:00Greetings Kim:
My only real problem with this gam...Greetings Kim:<br /><br />My only real problem with this game, once I became comfortable with it was its length. Like 1815, it just takes forever to play out to the bitter end.<br /><br />One of my old opponents used to say that: "the only problem with a Frank Chadwick game design is that they tend to play out in about the same time frame as the actual campaign!" A bit of an JCB IIIhttps://www.blogger.com/profile/16490081362549015107noreply@blogger.comtag:blogger.com,1999:blog-4836956334020662322.post-70535976749082280162010-12-26T12:45:02.887-08:002010-12-26T12:45:02.887-08:00I had the same reaction Joe.Wanted the game,unsure...I had the same reaction Joe.Wanted the game,unsure when I got it and it took a couple of games under my belt to start liking it. sad thing is now it has been engulfed by a flood of Bulge games that I haven't looked at in years.Kim Meintsnoreply@blogger.com