tag:blogger.com,1999:blog-4836956334020662322.post7152089925798336043..comments2024-01-13T03:07:48.472-08:00Comments on Map and Counters: SPI, THE GREAT WAR IN THE EAST: FOUR BATTLES FROM WWI (1978)JCB IIIhttp://www.blogger.com/profile/16490081362549015107noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4836956334020662322.post-40803865373423007482009-05-10T17:30:00.000-07:002009-05-10T17:30:00.000-07:00>Joe wrote: " I also don’t recall that map...>Joe wrote: " I also don’t recall that map size imposed any particular limitations on maneuver, or at least no more obvious restrictions on play than other similar games like the MODERN BATTLES Quads, or the BLUE & GREY Quads. The one quad that I actually really liked, but that did suffer both from the Simonsen print the “setup on the map” syndrome, and from the “edge of the world” Russ Giffordhttp://www.russgifford.netnoreply@blogger.comtag:blogger.com,1999:blog-4836956334020662322.post-72726199311539816692009-05-10T14:55:00.000-07:002009-05-10T14:55:00.000-07:00Curious about your thoughts on these games. Of all...Curious about your thoughts on these games. Of all the non-Monster SPI games, these certainly have held their value the longest. I remember playing them at the time, thinking they were 'fun' but I don't honestly recall much about the games themselves. <br /><br />The maps are the smaller sizes that SPI switched into the quads, so they have less room for manuver than the regular games. But they Russ Giffordhttp://www.russgifford.netnoreply@blogger.com